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From the EVO Bible (Included with 1.0.2)
"Fleets can also be made to appear by including them in dude resources. "
Then later on...
"Note: When setting up misn resources, you shouldn't make reference to a dude resource which contains pointers to fleets, as this will cause Override to behave strangely. Use only normal, single-ship dude resources in missions."
What I'm curious to know is how exactly do you include a fleet in a dude resource? How is this done (With ResEdit)? How do you make a dude with pointers to a fleet?
I remember hearing something about this, something like... typing in the negative of the fleet resource in the dude resource... but I can't remember. Anyone refresh me?
SD
Quote
Originally posted by SD: **From the EVO Bible (Included with 1.0.2)
What I'm curious to know is how exactly do you include a fleet in a dude resource?...
SD**
You don't. At least in all earlier versions of EV/EVO it never worked for anyone with the possible exception of Matt Burch and he never shared the secret.
Caveat lector.
------------------ Joe Burnette
"I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed among all shapes, colors, sizes, and nationalities." -- Keith Laumer