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Well, i heard Matt Burch implemented flak ability weapons into EVO. But im not sure if i can make a cluster bomb from it. If not, it would be cool to do.
For those of you who didnt know, a cluster bomb is fired off, then several small homing bomblets split off from the main missile in random directions and attack random hostile targets. The main missle doesnt do anything after that, except blow up. A cap ship's best friend when faced with multiple buzzing enemy fighters.
Another idea I had would be to make a "shockwave" tag for when ships or bombs blow up. It would be an animation of an expanding, semi-translucent blue circle, that does very slight damage and pushes ships back a bit (impact level), depending on the Strength of it, and the Radius (how far it gets before dying out).
Strength would change the amount of damage and the impact. Radius would change the speed (the bigger the shockwave, the slower the animation frame rate is) and how big the shockwave actually is.
Shockwaves would be used for high-yield bombs, space mines, cluster bombs (if they are implemented) and when anything as big as a Turncoat or large freighter blows up and dies.
Lemme know what you think of these ideas
this is a good idea but has some minor problems. 1st-it would take a good deal of time to make the shockwave thing. 2nd-it would look cool but remember the game can only be so big since it is shareware 3rd-it would through off a lot of people since a good amount of times you have minamal armor left after a battle and if this could kill you it would be bad for missions where you have to run a blockade and board a ship since you normaly have escorts. there would be ships killing you and explosions to help 4th-it is a good idea but a few things have to be tweaked and it is to late to use it since the final version is almost completed 5th-maby you could create a plug that alters it into a weapon 6th-the cluster bombs good idea! but instead of seeking many different targets they should probaly go after only one.multiple targets would be tough and probaly require alot of memory
overall some really good ideas but dont listen to me if you dont want to matt burch should reply if your lucky
P.S. for those of you who know me dont point out the irony of my rating game idews i am awre of it :mad:
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Yeah i agree the shockwaves would take way too long to make and would throw off gameplay a bit.
And im not sure if the new Flak-type weapon will allow for cluster bombs or not. I hope it will (please please please please please). Actually im not sure how the new flak weapons work, like if it spawns a certain number of a selectable weapon in random directions or what.
If its like that then the cluster bomb (by me at least) will be like this:
Main Missile: Type: Forward propulsion rocketflak Speed: 240 Time until blows up: about 3 seconds Damage: 5 shield, 5 hull (not very good on its own) Impact: 3 What happens when it blows up: Spawns 5 "Cluster Babies"
Cluster Baby (each) Type: Dumb homing missile/bomblet Speed: 400 Time until blows up: About 10 seconds Damage: 15 shield, 10 hull Impact: 1 Turning speed: Really good for a missle
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I doubt flak guns will work that way. That's more of submunition than flak. I figure that all the 'flak' flag will do is have the projectile explode AS IF IT HAD HIT SOMETHING at the end of it's life span. Round will explode at the end of their life now, but they don't do damage. I figure 'flak' weapons will.
I'm glad to see this feature. I had tried to give Blaze cannons a similar feature by giving them a large detonation radius, but it never quite worked right.
The first thing I'll use them for? Depth charges! Yeah, baby...
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The flak option lets you make an invisible shockwave. Just make it have it have a large blast radius, and when its time is up a shockwave spreads out from the center. If you set the time next to nothing, you could have it seem like the weapon sends out a pulse directly from the ship.
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No, i think the new flak ability will be like in Ares, like the flak turets have. With the submunitions splitting off from the main shot trying to flail at you. After all EVO and Ares are similar game engines in many ways. They could be able to have blast radii (plural of radius) when they die out and dont hit anything. If not then oh well.
Actually thats not a bad idea. If Matt burch is reading this then both ideas could be stuck in there.
So in that capacity you could probably choose what kind of weapon the submunitions will be. If you couldnt then theres no point in having more then one flak weapon in a game.
I really hope there can be clusterbombs...
"LET THERE BE CLUSTER BOMBS!!" Beta 2, piloting an Athena-class bomber Black Ravens Squadron, KCD Aeneid
Quote
Originally posted by Mad Bomber: No, i think the new flak ability will be like in Ares, like the flak turets have.
No, either Matt Burch or one of the EV:O 1.0.2 beta testers toldme that's what it is. It just means that whether or not the weapon hits the target or not, it blows up. Since you can set how large the blast radius is, the weapon could still harm another ship without hitting it.
Originally posted by Izuna: **I doubt flak guns will work that way. That's more of submunition than flak. I figure that all the 'flak' flag will do is have the projectile explode AS IF IT HAD HIT SOMETHING at the end of it's life span. Round will explode at the end of their life now, but they don't do damage. I figure 'flak' weapons will. **
Precisely right.
mcb
------------------ Matt Burch (url="http://"mailto:mburch@ukans.edu")mailto:mburch@ukans.edu(/url)mburch@ukans.edu
Waaaaa i want cluster bombs!!!
I still think submunitioning weapons are a good idea.