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Matt, if it isn't too difficult, can you implement the following small changes?
Can you make ModType in the oütf resource a hex flag, so you can combine multiple functions into one outfit - ie, a sensor outfit that reduces interference and is an IFF decoder.
Make it possible to control how much fuel the afterburner uses, as well as how much acceleration and speed it adds?
Let the developer set how brainy the AI is in specific instances - if you need a dumb pilot for some reason.
And finally, make it possible to edit fuel prices and how much fuel it takes to make a hyperjump?
I hope this won't delay or inconvience you, but it would be really useful for developers.
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yeah, check the EVO 1.0.2 progress log.
well, maybe the amount of fuel it uses determines the acceleration boost. the modval on the afterburner outfit is, afterall, unused.
you mean like fuel is cheaper on enyo fuel refinery and damn expensive in pirate systems? that'd be cool... as for how much fuel, you mean like a longer jump takes more fuel? that could be neat, but then that'd totally mess up people calculating if they can rush deliver cargo in time...
i dunno if this has already been suggested, but how 'bout an availOutfit flag? i.e. you buy a class 'b' license and can then get like bigger freighters or transport more precious cargo?
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Also, Matt, could you add a ModVal to the cloak to control how fast it uses fuel?
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Hey, Matt, are you listening?