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Which is better? I am a beginner, so which should i use? Which has more features, is easier to use, etc.
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resedit is oldschool resource editing. you can hack the finder like I did (remove annoying menu items, assign new ones, new keys, etc.) the EV/EVO templates have issues with resedit, too.
ev edit is known to cause bad things to happen with the systems and objects so i've heard.
i suggest resourcer. i got the templates for that. i think it's hypercard, but it's definately powerful.
the bottom line: resedit for sprites, resourcer for systems and objects, ev edit or resourcer for everything else. ev edit is the easiest to use in a way, but it has issues.
------------------ "what do you call a boomerang that don't come back?" "a stick."
(url="http://"http://209.67.19.99/~da_mac/orion/")()rion Productions(/url) ~ Robin ( (url="http://"mailto:funky_cheeze@usa.net")mailto:funky_cheeze@usa.net(/url)funky_cheeze@usa.net
It doesn't matter what you use -- you still need to run it through DynaSys's Plug Checker every couple of days in development.
Back up frequently. EV-Edit can mangle plug-ins, but so can Res-Edit.
I use Schmelta for Missions, Pontus's map tool for stellars, a few of Pontus's other tools for other things, and EV-edit if I'm lazy.
M A R T I N T U R N E R
Resourcerer's EV templates are very inconvenient to use, as is the program itself. I recommend:
For sprites: Resedit For missions: Schmelta V For the map: EVO Dev Map For everything else: Resedit
------------------ Analysis, Mr. Spock?
AIM: obormot345
Quote
Martin Turner wrote: **It doesn't matter what you use -- you still need to run it through DynaSys's Plug Checker every couple of days in development.
I use Schmelta for Missions, Pontus's map tool for stellars, a few of Pontus's other tools for other things, and EV-edit if I'm lazy. **
Does Schmelta work for Override? I tried it and it would not work. I ported the plug by changing the ID with Resedit but it then said the numbers were too high.
Kevin Jordan wrote: **Does Schmelta work for Override? I tried it and it would not work. I ported the plug by changing the ID with Resedit but it then said the numbers were too high.
**
You'll need to place EVO's data file in Schmelta V's folder, instead of EV's data file... or something like that... :redface:
------------------ "..A bug came through an open Window..."
Thanks a lot for all of the replies :). Umm.. I tried to use resedit and i dont know what the hell is going on in there. Its too confusing. I like the way EvEdit works. its easy. what about the other programs? are they easy to use? where can i get them?
Obormot wrote: **Resourcerer's EV templates are very inconvenient to use, as is the program itself. I recommend:
You ought to try my templates for Resorcerer -- they really beat the pants off the originals. Get 'em at (url="http://"http://lightningbolt.pair.com/products/evo-templates/index.html")http://lightningbolt...ates/index.html(/url) .
------------------ Tim Morgan (url="http://"http://lightningbolt.pair.com")Lightning Bolt Software(/url)
Visit my site, (url="http://"http://www.jps.net/ltningbolt/evo-tips")All the EV Override Tips You Could Possibly Want(/url).
Syzygy wrote: **You ought to try my templates for Resorcerer -- they really beat the pants off the originals. Get 'em at http://lightningbolt.pair.com/products/evo...ates/index.html . **
yeah - those're the templates i got nice work.