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Hi, I just noticed that Ferazel's Wand uses mp3 for music. Sorry if I am wrong.
If I am right, here's my question:
I thought companies had to pay for mp3 lisense fee to use mp3 in their products. I couldn't find Ambrosia Software's name on the lisensee list at (url="http://"http://mp3licensing.com/")http://mp3licensing.com/(/url)
Since I myself plan to make software that uses mp3, I would be interested to know if you can use mp3s in software such as games, without having to pay any kind of fees.
If I am wrong, what music format do you use for Ferazel's Wand?
Thanks for your time.
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Originally posted by khelereth: **Hi, I just noticed that Ferazel's Wand uses mp3 for music. Sorry if I am wrong. **
Nope, it uses AIFF files (well, according to the Fidner they're "sounds" :))
I thought companies had to pay for mp3 lisense fee to use mp3 in their products.
As far as I know, companies don't need a license to use the MP3 format in games. There's enough free MP3 code around to back that up.
** If I am wrong, what music format do you use for Ferazel's Wand?**
Thanks for your reply.
I'm glad to hear that we can use them freely. I too, thought it was AIFF format at first. However the file size was too small for AIFF. For example "01" only takes 1.8MB, while the music is actually about 2 minutes long. Hmm?
They are 16-bit, 22kHz stereo with IMA 4:1 compression. That compresses down to around the same size as a high-quality (192kbps) mp3, but much less processor-consuming playback.
-Ben
------------------ Ben Spees / Coding Boffin / Ambrosia Software, Inc.
Originally posted by Ben Spees: **They are 16-bit, 22kHz stereo with IMA 4:1 compression. That compresses down to around the same size as a high-quality (192kbps) mp3, but much less processor-consuming playback. **
And add to that: all you need to play them is Quicktime (I know QT does MP3s too, but that's beside the point :))
------------------ -- Jeff "This is a teaching hospital, you're here to learn. We'd call it a learning hospital, but that would scare the patients."