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Okay, I still want to play. But this story can't continue on its current path. I would agree with my counterpart earlier (who's name I can't remember) that the pace does need to slow down. School is starting for me and if I'm able to post four times a week I'll be lucky. Second, we need strictor rules on weapons to enhance creativity. For example, come up with a point system for outfit and ship making. This way we encourage players to use more stratagy and less "look how big my weapon is" ideals. This will also even out the playing field a bit. Third, I think this story still has a lot of potential, but you just can put all the plot in the first two pages of the book. The book must have a background, setting, plot development, climax (or anti-climax), and finally a viable and/or exciting end. I think we can do that, but we're going to have to slow it down and put put some reasonable limits on certain things as some people can't control their thirst for power or at least wield it in reasonable way.
P.S. Give it a couple of days I think if we choose to give it one more shot, we need to set up a restart date and stick with it, all the time working to make the perameters more plausible.
------------------ (url="http://"http://speculation_plug.home.insightbb.com")The Speculation Plug is here!!(/url)
(This message has been edited by Swithich (edited 08-29-2004).)
Quote
Originally posted by Swithich: **Okay, I still want to play. But this story can't continue on its current path. I would agree with my counterpart earlier (who's name I can't remember) that the pace does need to slow down. School is starting for me and if I'm able to post four times a week I'll be lucky. Second, we need strictor rules on weapons to enhance creativity. For example, come up with a point system for outfit and ship making. This way we encourage players to use more stratagy and less "look how big my weapon is" ideals. This will also even out the playing field a bit. Third, I think this story still has a lot of potential, but you just can put all the plot in the first two pages of the book. The book must have a background, setting, plot development, climax (or anti-climax), and finally a viable and/or exciting end. I think we can do that, but we're going to have to slow it down and put put some reasonable limits on certain things as some people can't control their thirst for power or at least wield it in reasonable way.
**
Putting extra rules on weapon research won't do any good. People will simply say "Hey, what's the point? I think I'll just make ships with ultra shields and armour, so nobody can kill it!" No, the problem isn't with weapon research. The truth is, research itself needs to be slowed down a little. Being able to research things constantly makes the pace of the story rather fast. It would be a significant change if research was simply made slower (pages instead of days, for instance). Of course, can already see ways in which the system can be exploited. However, it's the only thing that I can think of. Point systems are generally clumsy and ineffective. If the research was a bit slower, people would be able to use more strategy.
------------------ This is a signature. About something. Yes, something. Something important. I think. (url="http://"http://www.AmbrosiaSW.com/webboard/Forum6/HTML/003101.html")The Endless War(/url) (url="http://"http://home.earthlink.net/~otterworks/images/Screen Map.gif")The Endless War's Map(/url)
Originally posted by Consul Bob: If the research was a bit slower, people would be able to use more strategy.
(/B)
That's all I'm trying to say. I don't have a perfect solution, but I think a point system would work. Fore example your ship, depending on its mass can only have a certain amount of speed, turning, and acceleration. I don't know maybe it wouldn't. All I'm saying is that if we can make people some how use their brains more than their fleets. We could make this game a lot of fun.
Just wanted to post this here and at the web story place, i've been moving so it took a while to get my comp unpacked and get internet set up, im sorry. now im gonna gor read through and see what happened while i was gone.
-Dark Jet
------------------ StarGate: Atlantis and StarGate: SG1 are on Sci Fi on Fridays, watch them and witness the gateness...
... Part of me want's to tell him (Dark Jet), but another part want's to wait and see his unbiased reaction when he gets up to page 4...
Dark Jet, some of the players are currently attempting to reorganize Endless War after U.E. Admiral resigned as moderator. This happened near the end of Page 4 in both the OOC thread and the Webstory thread, though it wasn't announced there.
(This message has been edited by Eugene Chin (edited 08-29-2004).)
-Double post-
Alright...I say that all the players who wish to continue playing pick new positions and we start over from scratch. All of the old rules may stand, except for the technology ones. The best way to make the story work is to lower the income of the major governments, or simply have everyone start off as independent planet owners, play as if there is no major government (just a tandem idea, prolly useless!) Most importantly, all research should cost a large price, so that you have to save up for it. We all start off without research capabilities, until we purchase a research facility. Then, we can purchase upgrades and additions to the facility (decided upon before start) that make the facility faster, cheaper, etc. All research costs money, and the game will be much more realistic. I personally thought that in the EWW, the major governments had too much power, and that the whole story had no strategy or backstories (I tried to make one, with the Rapier Incident, didn't pan out). Instead of dominating planets, let's dominate the play book, let's have Trade Routes that can be disrupted, let's make this something worth playing.
-Cheezy_Cracker
------------------ "You don't want to sell me deathsticks" "I...uh..I don't want to sell you deathsticks!" "You want to go home and rethink your life." "I..uh..want to go home and rethink my life!"
I would just give it up, and wait for Rak's story, or, if you're very lucky, Kritomn OP.
I have been looking at the income numbers. I started by looking at the initial income's as laid out by U.E. Admiral.
By fiddling with the base numbers (Per planet/station/moon), I've scaled down the income for the Confederation and the Rebellion. Confederate: 97M Rebellion: 84M Independent Initial: 10M
Before I explain how I arrived at these, let me ask: Should these go still lower?
As for research, how's this sound: If you want to improve shields, that in itself should be a none too short research project. To figure out how to mount it onto capital ships should be a separate project; another project altogether to actually do it. To then mount it onto smaller craft and fighters should be another, longer research project, to reflect the time it takes to make the technology small enough to do so. And all this, not for suddenly incredible shields, but just for a marginal / decent increase. The technology has to be developed, and it won't be anywhere near über after one go. This isn't to say that you won't have really thick shields after fifteen consecutive projects into improving them; just that you won't be getting there very quickly. And during this time, other players will be looking into their own ideas.
I suppose it could be summed up as follows: Theoretical Research --> Feasability Research --> Installation Each step would have to be completed before the next could begin, and no single step would be particularly quick. I realize that this still leaves the problem of exactly how long a project should take.
Alternatively, a player could try to do the following: Theoretical Research --> Theoretical Research --> Theoretical Research --> Theoretical Research --> Theoretical Research --> ... etc. etc. etc. ... Feasability (Extra long) --> Installation But this would leave that player with the same decrepit old shield grids for quite some time. It's two different things between having knowledge and being able to use that knowledge.
Comments? Criticisms? Passionate shouts of "You're wrong, you fool!"?
...
pipeline, be quiet.
------------------ "You didn't meet a burning bush on the street that gave you the plans to the Deathstar. The sky didn't open and drop new shield technology at your feet. There's no Magical Tech-fairy here to give you free upgrades, and it's still four months till Christmas."
Alright...I believe that the incomes would be alright, if the Rebel and Confederate incomes were divided by three and distributed among the three Confederate and three Rebel players. This would mean that each of the players would be able to have an income, and they wouldn't have an uber income right away. Would make it much more fair this way. The research is a good idea, but I still believe that we need to put a price on it. Maybe a price for everystage, the more you pay, the faster it goes...something like that would work.
Tell me something! Cheezy_Cracker
sounds good... but in advance: Due to sudden school related things i might get behind again but i will try my best to not let that happen, and i hear they are doing a webstory (not ts) in the cythera boards...after i look through that, ill decide wether i want to play EWW or the Cytherian one..
This is just to let General Rak know that I sent the second e-mail he requested and await his response.
------------------ Selax
Originally posted by Selax: This is just to let General Rak know that I sent the second e-mail he requested and await his response.
I received your message. You're welcome to play as a Confederate subordinate (however, I'm afraid that I must delay the opening of the story for a little while).
------------------ "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected." - By Sun Tzu, for Just Chat
Thank you.
By the way when do you think that the new story will be able to start? (Although I guess that there will probably be a thread to discuss it.)
Selax, on Sep 14 2004, 12:27 AM, said:
By Friday, September 24th, at the latest.
General Rak, on Sep 14 2004, 06:14 AM, said:
<snip>
Sorry, but the story's on ice for a while, until more players with available time can join. Maybe for a month or two.
Will there be a thread if we have questions or should we email you instead?
Selax, on Sep 14 2004, 08:39 PM, said:
Just e-mail me if you want to talk.
This is just to let General Rak know that I sent an email with several questions.