Recharge Rate

If the recharge rate is 24 four what exactly does that mean? Is it 24 shield units per second? Also what does it mean if the shield varialbe is negative? Thakns

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Bigger numbers lead to a slower recharge rate. If it is 24, then it means that it take 24 frames to recharge 1 shield point. A recharge rate of 30 would mean that you recharge 1 point of shields per second.

As for negative shield values, I have no idea. Try it and see.

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Have you seen me?

I don't think the negative shield value will do anything...it might be worth a try, but chances are it'll just make the ship not recharge at all or something.

As far as what the number physically means, Myriad is right -- it does get faster with smaller numbers. However, it isn't POINTS of shield it measures; it's PERCENT of shields, so it's 1% per second when ShieldRe is 30.

The formula is this:

recharge = .3 x Shields / ShieldRe

recharge is measured in shield points per second.

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Mike Lee (Firebird)

Cool thanks!

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Quote

Originally posted by Firebird:
I don't think the negative shield value will do anything...it might be worth a try, but chances are it'll just make the ship not recharge at all or something.

Actually, negative shield values apparently do make a difference. Someone (I think it was Soul, the author of 'Pale', but I'm not sure on that) posted the following explanation once on the old Escape Velocity DiscBoard a long time ago, and it has been sitting in my 7200/120's Note Pad file since:

Quote

If you put a positive value into the field, EV computes it like this:
(V/10)= Shipyard shields, where V is the value.
However, if you put a NEGATIVE value into the field, EV computes it like this:
(|V|/2)= Shipyard shields, where V is the value.
You can use this to make ships with more than 3276.7 shields. In fact, you can get as high as 16383.5. (The rebel cruiser has 500). I don't know if this also applies to armor, but I would think so. (gotta go check that out! 😃

That make perfect sence. Negative numbers in theat field represent larger numbers therefore allowing the ship to have a greater shield capacity. Thanks David!

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Well, yes, that's right, but the question is wrong... 🙂

What David Arthur explained is the way to use negative shield values to increase a ship's shields. That does indirectly affect shield recharge, but you're not actually putting it into the ShieldRe field. I'm not sure what THAT would do.

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Mike Lee (Firebird)

Quote

Originally posted by Firebird:
Well, yes, that's right, but the question is wrong...:)

Well that's what I meant! :mad: 🙂 Thanks to everyone who answered!

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