REBEL!

How many Rebel munition mission should I complete to get own Rebel star ship?

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PS. How I can find Rebel HQ in Palshife? I met a Rebel Cruiser what told to find Rebel HQ
to get extra upgrades.

(This message has been edited by Master_Blaster (edited 01-30-2002).)

That's just a sidestring of the Rebel missions series. You get access to the Rebel starships after completing the (should I say that and spoil it?) final mission string for the Rebels, where you're asked to investigate some disappearances (that won't spoil it for you :)). Tough missions 'though.

(edit)If you want to know exactly anyways, look (url="http://"http://homepage.mac.com/suluger/evc_misn_map.gif")here(/url).(Thanks Reg. It's really useful :))(/edit)

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I don't care

(This message has been edited by Clueless (edited 01-30-2002).)

Quote

Originally posted by Clueless:
**That's just a sidestring of the Rebel missions series. You get access to the Rebel starships after completing the (should I say that and spoil it?) final mission string for the Rebels, where you're asked to investigate some disappearances (that won't spoil it for you:) ). Tough missions 'though.

(edit)If you want to know exactly anyways, look here.(Thanks Reg. It's really useful :))(/edit)

**

That mission map showed me why the completion of the Confederate (not spoiling suprise) mission allows access to Rebel starships.

Quote

Originally posted by Master_Blaster:
**PS. How I can find Rebel HQ in Palshife? I met a Rebel Cruiser what told to find Rebel HQ to get extra upgrades.
**

Palshife is Rebel HQ. The upgrades mentioned are represented by screwdrivers with red handles.

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The Escape Velocity series games are the best of their class.
Coldstone rocks!

(This message has been edited by SuperNova (edited 01-30-2002).)

Quote

Originally posted by SuperNova:
That mission map showed me why the completion of the Confederate (not spoiling suprise) mission allows access to Rebel starships.

Yeah, I also always found this kind of weird

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Eat, sleep, eat, sleep

Also, Palshife is the name of the planet, not the system. The planet Palshife is in the Satori system.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

Quote

Originally posted by Clueless:
**Yeah, I also always found this kind of weird

**

I liked it, it gave me a change of pace from the sluggish Confed ships. Another thing is that the game was too forgiving, you could work for the Confeds and still be a hero to the Rebellion if you killed enough pirates.

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The Escape Velocity series games are the best of their class.
Coldstone rocks!

Quote

Originally posted by SuperNova:
**I liked it, it gave me a change of pace from the sluggish Confed ships. Another thing is that the game was too forgiving, you could work for the Confeds and still be a hero to the Rebellion if you killed enough pirates.

**

Well, two governments in real life might hold a good reputation of yourself if you fought a common enemy. It's sort of like a mercenary life.

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Quote

Originally posted by SuperNova:
I liked it, it gave me a change of pace from the sluggish Confed ships.

Bah! Confederate ships are far superior. 😉 And what does it help you if you get shot in Confed systems because you're flying around in a rebel ship? 😛

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Eat, sleep, eat, sleep

Quote

Originally posted by Clueless:
Bah! Confederate ships are far superior.

Hahaha! You're funny. 😛

Quote

Originally posted by Clueless:
And what does it help you if you get shot in Confed systems because you're flying around in a rebel ship?

Good point. As soon as I get my hiney in gear and release EV Moderation, that will be fixed...

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Quote

Originally posted by EVula:
**Good point. As soon as I get my hiney in gear and release EV Moderation, that will be fixed...

**

That might take some serious code editing on the AI's part...

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Quote

Originally posted by Captain Skyblade:
**That might take some serious code editing on the AI's part...

**

What? All EVula has to do is edit the InherentGov field on the ships. It would take about 2 minutes for me to make a plug that fixed that problem. No coding necessary.

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--ares
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Quote

Originally posted by ares1:
**What? All EVula has to do is edit the InherentGov field on the ships. It would take about 2 minutes for me to make a plug that fixed that problem. No coding necessary.

**

It seems as though I remember Matt addressing the issue with coding being the only choice at the Developer's Corner quite awhile back, but it must have been something more complicated. My apologies.

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EVula: that's been done a lot of times before.

Or do you have something else planned for EV Moderation?

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Most people don't realize that large pieces of coral, which have been painted brown and attached to the skull by common wood screws, can make a child look like a deer.
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He's got loads of thing she was going to put in Moderation... fixes to all the annoying bits of EV, etc. without actually adding any resources. However, I can't actually remember any of the other things he was going to do, so I'll go away now.

:shuffles off:

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(url="http://"http://mailto:mazca@mazca.com")Mazca(/url)
Te aurdire no possum. Musa sapienum fixa est in aura.

Quote

Originally posted by Clueless:
**Bah! Confederate ships are far superior.;) And what does it help you if you get shot in Confed systems because you're flying around in a rebel ship? 😛

**

Rock on, amigo!!!

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Name: Rawzer
Game: EV/EVO/Descent 3/Ares/Deimos Rising/The Sims
Claim to Fame: Once e-mailed Andrew. No reply.
Arch nemesis: Macavenger

(quote)Originally posted by Clueless:
(/quote)Bah! Confederate ships are far superior. (/QUOTE)
you're funny!

(quote) **And what does it help you if you get shot in Confed systems because you're flying around in a rebel ship?

**(/quote)

Umm... I know. It helps your combat rating!!
Confeds are to easy, the real challenge are the aliens, rebel cruisers, and the pirate kestrels with their lightning escorts.

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I came, I saw, I left.Open mouth, insert foot.How do they get the deer to cross at that yellow road sign? If it hurts; do it.Don't take life too seriously, nobody makes it out alive anyways. I try to think but nothing happens!- Ultimate Rebel

Bah, Kestrels are easy. Unless that Kestrel is Matt Burch's pers...

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"If you could have any car in the world, what would it be?"
"Uh, a Mini?"
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Quote

Originally posted by Jimbob:
**Bah, Kestrels are easy. Unless that Kestrel is Matt Burch's pers...

**

It depends on what ship you have, too. They aren't easy in a clipper! Then again, most combat ships aren't easy when you have a clipper.

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I came, I saw, I left.Open mouth, insert foot.How do they get the deer to cross at that yellow road sign? If it hurts; do it.Don't take life too seriously, nobody makes it out alive anyways. I try to think but nothing happens!- Ultimate Rebel

Kestrels are nice to destroy!They aren´t too tought,like Alien Cruiser (real hell,it took (for me)half hour to destroy it!), and then, not too easy like Lightning or Rapier what are destroyed by 2 or 3 torpedoes.

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PS. Where can I get the first mission of Rebellion main story?

(This message has been edited by Master_Blaster (edited 02-12-2002).)

Quote

Originally posted by Master_Blaster:
**Kestrels are nice to destroy!They aren´t too tought,like Alien Cruiser (real hell,it took (for me)half hour to destroy it!), and then, not too easy like Lightning or Rapier what are destroyed by 2 or 3 torpedoes.

**

I must say, when you have been chased and bullied by Kestrels while you are in a shuttle or Courier, it is really nice to go up to the Evildrome area later in the game and rip their hulls apart in seconds with a Rebel Cruiser.

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(url="http://"http://mailto:mazca@mazca.com")Mazca(/url)
ears ree