Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
1. How do we specify which song plays with a level? I know we can rename the song files, but is there an alternative?
2. Can we affect the strength or weakness of "boss" sprites, like the Manditraki Warrior/Wizard, The Queen, etc.?
3. Can we affect the behavior of the enemies at all; i.e., Griffons that don't shoot at you, etc?
4. Has anyone attempted conversations with 'forgotten' characters, like the nymphs?
Thanks...
------------------
<`{{{><
Quote
Originally posted by Jodeo: **1. How do we specify which song plays with a level? I know we can rename the song files, but is there an alternative?
Thanks... **
1: It's in the Level Info. Read the MASCOT Readme 2: I don't think so. 3: I don't think so. 4: This works fine.
------------------ I was a Habnabit for Halloween! To see pictures, click (url="http://"http://www.frontiernet.net/~pschaaf/ferazel")here(/url). --------------- (url="http://"http://www.frontiernet.net/~pschaaf/andrewsworld/")Andrew's World(/url): Currently the largest set of Ferazel's Wand levels!
BY THE WAY... I was unable to open the read-me file originally. What format was that in, anyway?
It's a CodeWarrior file
------------------ Don't take life too seriously, nobody gets out alive anyway.
Originally posted by Bob the Mediocre: **It's a CodeWarrior file **
Use ResEdit to change it's creator code to 'ttxt'