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Originally posted by spl_cadet: First off Mac, I did not underestimate the amount of return fire coming from the HC fighters. You need to realize that when you have several missiles coming your way you can't return fire. Evasive manuevers are all that you do. Three dimensional tactical combat isn't chess.
It doesn't matter. Firstly, you aren't firing at the Skyblades; they'll return fire. Secondly, a couple of Cluster Missiles aren't powerful enough to destroy any one fighter, so they won't have to dodge immediately. A salvo of several hundred HALOs (easily possible before they would have to maneuver) would wreck your fighters badly. Also, I see no problem with holding down the firing stud on a fast, guided weapon while maneuvering and expecting it to hit, especially since they have an area-effect.
Originally posted by spl_cadet: Also, if you can focus the gravity well that well, the prices on the new Interdicters definitely need to be boosted by several times.
Really? I didn't know long range weapons were inaccurate by default. Regards to your point in post two, that you assumed they couldn't be positioned so well, that's your fault. I quote directly from the post I researched them in:
New Weapon: Gravjector (Gravity Well Projector) Limited to Capital ships, this will prevent ships within a targeted cone from being in hyperspace.
(italics added)
I'm already giving the projectors a price slightly over 1 million - each. I think that's reasonable for a powerful artificial gravity well that does no damage. If anyone else agrees with you, I might kick them up somewhat.
Originally posted by spl_cadet: Third, since when can you pinpoint your jumps? When you jump into a system in EV you come in more or less randomly, although along the plane that you traveled. That means that 1. You wouldn't be able to jump to my fleet since you would have gone through your own, risking a collision and 2. You would have hit the cones from the Interdicters far earlier.
Originally posted by spl_cadet: Might I also mention the fact that when you come out of hyperspace there is a period of time where you are slowing down, going in a straight line?
And no reason you can't fire during that time. They could and did pop out moving towards your ships.
Originally posted by spl_cadet: This isn't Star Wars.
It isn't strictly EV either. I might also add that physics in Star Wars and EV are quite similar. There's no reason a course vector can't be plotted to bring you into a system somewhat off center. EV brings you in straight on for simplicity, I imagine. In regular EV, choosing an entry vector would be too complex, and you wouldn't need to.
I also note that we've entered systems at odd angles and places before, contrary to how it could be done in Regular EV. I seem to recall you jumping to the fringe of a system yourself in BfS II, which wouldn't be possible in EV.
Originally posted by spl_cadet: Again, you do not have cloaking abilities. It is impossible for your fighters to be undetectable. This isn't a damn Star Wars RPG so make up your own damn tactics and stop trying to have invisible ships. Research a cloak if you want undetectable ships. My sensors are damn good enough to see incoming ships.
You have no concept of the word 'behind', do you? You can't visually see ships that are positioned behind other ships. Further, by the time they would show up on an EV style radar, the blips would all be pretty much a single cloud. They aren't strictly undetectable, they're screened from your viewing angle. Do you really think you'd be trying to discern what a small blip out the back of a formation was while the main formation is raining HALOS all over you? See the first point you made. You're rather contradicting yourself.
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Ipvicus, Illegal post about taking back Selica. We agreed after Skyblade did it that no planets afterwards could rebel and return to their previous government, no matter what the circumstance. Selica is still HC.
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Originally posted by Macavenger ** Really? I didn't know long range weapons were inaccurate by default. Regards to your point in post two, that you assumed they couldn't be positioned so well, that's your fault. I quote directly from the post I researched them in:**
Originally posted by Kylethekender545: **Ehg, just read my fleet stats analysis post carefully please.:)
**
You've done a good job of explaining your point. I'll go ahead and knock off a few more numbers within Carno's fleet, but I'll gurantee you he'll be back with the same complaints you have (it keeps going...and going... :p).
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Final stats for the Battle of Selica:
5th Alien Warfleet 2 Carriers (one Black Dragon Ipvicus' Flagship) 3 Battlecruisers (one lightly damaged, another moderately) 2 Heavy Cruisers 1 Cruiser 4 Destroyers 5 Gunboats 5 Heavy Fighters 24 Interceptors
7th HC Fleet 1 Enterprise-Class Battlecruiser 1 Freedom-Class Cruiser 1 Skyhawk-Class Carrier 2 Destroyer M7s 1 Skyblade Frigate 2 Tigershark Gunships (both light damage) 58 Stingrays 41 Swordfish 18 Skates 42 Devil Rays
Thank you Skyblade, that sequence was confusing.
Thanks for being patient with me Skyblade. Those stats look fair. If people could just keep on running away without taking losses from every battle, then this wouldn't be a very exciting webstory would it? Carn has no grounds to argue on. No one would instantaneously retreat, especially not him who insanely ran at the center of my fleet when faced with 3 other alien fleets, so he would have taken lots of losses against Vice admiral's superior fleet.
Jimbob, his post is fine, considering the humans just captured it. Do defense fleets magically appear on every new captured planet immediately after capture, because I didn't see Carn or Rak leave ships behind as defense fleets. If defense fleets are automatically generated, then I'm mistaken. ------------------ Go Red Sox! Down with the Yankees!
(This message has been edited by Kylethekender545 (edited 01-03-2002).)
Originally posted by Jimbob: **Thank you Skyblade, that sequence was confusing.
Sure, anytime. I'm sure we all wanted to clear that up.
Kender: Welcome. I can understand the frustration... Once webstories get out of hand, they're hard to bring back together.
Regarding defense fleets, I don't believe there are any rules stating against immediate ship defenses. So in the current case, I'm going to have to assume that Selica does have a human defense fleet (even if it was just captured). Mac will have to cut in here if he's said otherwise...
Originally posted by spl_cadet: Something that makes a planetary mass certainly should be. We aren't using quantum mechanics, you can't send gravity out in a little field. I refer back to Einstein. Gravity makes a dent in space-time, it doesn't make a cone shaped dent, just a dent.
Matt Burch: It's just a game.
We aren't strictly dealing with reality. If you haven't noticed, EV does not conform to standard physics in the first place. There is no such thing as a top speed, aside from c, in outer space.
Originally posted by spl_cadet: They are targeted on me. Are you going to dispute that?
No, however I was under the impression that my ships were targeting their own cones. Hence, it's quite plausible that we could set the edge of the cone right in front of your ships.
Originally posted by spl_cadet: Which would give me more time to react. Also, according to your post they just suddenly appeared.
Ships In EV do make their first appearance from hyperspace quite suddenly, it's leaving that takes a while. This is true in most sci-fi genres that I'm familiar with, including EV. As for giving you more reaction time, what part of "point blank range" for the dropout is ambiguous?
Originally posted by spl_cadet: Do you think that only one person does everything? For your information, it is common to put several people on radar in order to make sure that something like that doesn't happen.
On most fighters, yes. There's usually only one, or perhaps two people there.
Now, in you're latest post you're back to your usual insanity, to the point that the entire thing is essentially void. There are a number of huge problems:
A) I explicitly stated that the Interdictors were well out of weapons range. You can't destroy them with an LRBM salvo when they're out of range. Defense fleets should be around 200 million for a Core World, yours is 400 million. Significant rules violation. C) Your Styx fighters will have a hard time getting to the two Enterprise Cruisers, as a large group of my Stingrays have a screen established between them. Now, I'm not saying that you can't get around a screen, however I am going to insist that you tell how you did it, rather than just claiming that it happened mysteriously. D) I'm not sure how you figure the defense fleet could do that much damage so quickly. 100 Corvettes certainly carry enough LRBMs to damage my fleet significantly, but not destroy it. I don't think going Kamikaze would work too well, as my main fleet body has yet to fire a shot, and sill has a substantial reserve of fighters protecting it that could tear up your Corvettes. My flagship also carries HALOs, in case you don't remember, so it could wreck an incoming squadron like that quite quickly.
So, basically, as there are too many major errors to try to unravel, that post is void in its entirety.
Now, one last part you should read carefully spl: I'm not going to argue with you any more. I'm sick of your inane arguments, so I'm just going to ignore them completely. If you have a serious complaint about something, not just idiotic nitpicking as here, e-mail it to Asriel and let him discuss it with me. I guarantee you his chances of accomplishing something will be much better, because yours are a straight, flat zero. I have better things I could be doing with regard to this webstory than arguing irrelevant or near irrelevant details with you. I'd also advise you to have Asriel check over your posts to the thread before you make them, as I'll admit to a certain amount of normal human bias here and say that yours will likely be moderated with unusual mercilessness. Good day.
Originally posted by Captain Skyblade: Mac will have to cut in here if he's said otherwise...
I haven't, but I'm willing to let it slide one more time. Seems fair to me that since the Aliens got burned once, they can benefit once. This will emphatically NOT happen again, though. (I mean it this time, it's balanced now. I was expecting the Dreden to try again if anyone, not the Aliens, last time I said that.)
Sheesh, it's hard to have a battle without some kind of problem coming out of it all... Hopefully that won't be the case with the (url="http://"http://saberstudios.evula.net/evwebstory/")EV webstory(/url).
Hey SB.
I looked at the site. I would like to join it if you promus that the battles wont be on post when they are fighting agenst other people... Just put me with the confeds...
Jager
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Originally posted by Jager: **Hey SB.
I'm sure that one post battles will still occur, but they will be voided if that happens (including mine :p). Sure, I'll go ahead and add you. Only if you intend on sticking to BFS III.
Originally posted by Captain Skyblade: Sheesh, it's hard to have a battle without some kind of problem coming out of it all...;) Hopefully that won't be the case with the EV webstory.
Yeah, it's pretty tough, but I think spl_cadet blows minor issues all out of proportion. I honestly consider my latest post against him less controversial than the topic opener. My tactics are perfectly sound given the constraints of the webstory...
Skyblade, did you get my email? Even a flat "no" for a reply would be better than nothing.
Originally posted by Macavenger: **On most fighters, yes. There's usually only one, or perhaps two people there.
A) I explicitly stated that the Interdictors were well out of weapons range. You can't destroy them with an LRBM salvo when they're out of range. Defense fleets should be around 200 million for a Core World, yours is 400 million. Significant rules violation. C) Your Styx fighters will have a hard time getting to the two Enterprise Cruisers, as a large group of my Stingrays have a screen established between them. Now, I'm not saying that you can't get around a screen, however I am going to insist that you tell how you did it, rather than just claiming that it happened mysteriously. D) I'm not sure how you figure the defense fleet could do that much damage so quickly. 100 Corvettes certainly carry enough LRBMs to damage my fleet significantly, but not destroy it. I don't think going Kamikaze would work too well, as my main fleet body has yet to fire a shot, and sill has a substantial reserve of fighters protecting it that could tear up your Corvettes. My flagship also carries HALOs, in case you don't remember, so it could wreck an incoming squadron like that quite quickly.**
Originally posted by Macavenger: **Yeah, it's pretty tough, but I think spl_cadet blows minor issues all out of proportion. I honestly consider my latest post against him less controversial than the topic opener. My tactics are perfectly sound given the constraints of the webstory...
Haven't been able to check by Saber Studios e-mail account for the past few hours... It's on my iMac (never got around to setting it up on my G3s), and my little brothers are playing Ares on it at the moment. I'll try checking it later tonight or tommorow.
Originally posted by Captain Skyblade: **Sheesh, it's hard to have a battle without some kind of problem coming out of it all...;) Hopefully that won't be the case with the EV webstory. **
/me starts complaining about how the Pirates are left with crappy , outdated ships j/k Actually, if I'm allowed to join that I'd take Mercenaries. Wouldn't have anything to complain about (which would be a relief for me) since it would be based upon EV ships and weapons.
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Awesome site, Skyblade. Is that for BFSIV? Anyway, can I be a rebel? One thing though, rebel systems outnumber the confeds by quite a lot. I counted.
------------------ Go Red Sox! Down with the Yankees!
As I'm working on a map update here, can anyone give me a comprehensive overview of the condition in Sentarus? This is along the vein of one of my email requests to Skyblade, but he apparently can't check it. So, if someone has been keeping a running text file of where all the fleets are, and their strength, or could create one easily, could you post that or email it to me? With all the stuff and modeartion going on over there, I don't think I could get that sorted out on my own tonight.
Originally posted by spl_cadet: **/me starts complaining about how the Pirates are left with crappy , outdated ships:D j/k Actually, if I'm allowed to join that I'd take Mercenaries. Wouldn't have anything to complain about (which would be a relief for me) since it would be based upon EV ships and weapons.
Hehe, well... old technology has been the cause for plenty of problems during this webstory.
Sure, I'll let you join the Mercenaries (they have no leader, though. Basically a friendly-to-one-another force, fighting for whoever will pay them. (example: "We'll fight for the Rebellion if you'll give us 5,000,000 credits / 6 Rebel Destroyers") That kind of thing). I'll update the website tommorow.
Mac: Replied your e-mail.
Kender: Sure, you can join the Rebellion. This is not a BFS IV, just a little break before going on. It will likely draw bigger crowds, and maybe we can get David Arthur to be the Confederation president.
The system governments as seen on the map are identical to what they are in the game (although ship prices have been changed. Much more realistic now). Confederation has the money, Rebellion has the system / tactical advantage.
Now, let's not get too deep into "EV Webstory" just yet... We've got BFS III to finish.