EV Politics

A few ideas/questions.
Firstly,what is the governmental system for the Confederacy?Are they controlled by the Navy?
What about the Rebels?Do they have martial law too?
And why(I got this idea from Pale)can't the Confeds and Rebels just make peace,and establish themselves as completely seperate nations?
The Confederacy does have the territory beyond Rebel space(Ruby)to expand further.

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Originally posted by Shade:
**What about the Rebels?Do they have martial law too?
And why(I got this idea from Pale)can't the Confeds and Rebels just make peace,and establish themselves as completely seperate nations?
The Confederacy does have the territory beyond Rebel space(Ruby)to expand further.

**

One: Then the game would suck. And two: The Rebels are fighting for a cause, and will not be happy until the reign of the Confeds is over. However, if they overtook enough systems they could possibly maintain a peace with the shards of the Confederation, like in the Star Wars expanded universe.

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Coreył (Cubed) | (url="http://"http://plugs3.evula.net/")Plugsł(/url) | (url="http://"http://www.evula.com/")EVula's Lair(/url)
/me checks his digital watch...I should start thinking about warning the islanders about the impending lava flow...

What I was thinking was that the player would get the two to declare peace,with lots of warfare,doubledealing,and Aliens along the way.

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(url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

Quote

Originally posted by Shade:
**A few ideas/questions.
Firstly,what is the governmental system for the Confederacy?Are they controlled by the Navy?
What about the Rebels?Do they have martial law too?
And why(I got this idea from Pale)can't the Confeds and Rebels just make peace,and establish themselves as completely seperate nations?
The Confederacy does have the territory beyond Rebel space(Ruby)to expand further.
**

  1. Ask David Arthur, he's developed a complete system for the Confederation, and I see no reason why not to accept it as how it is in the game.

  2. I don't know.

  3. The Confederation can not let the Rebellion exist. The whole point of the Rebellion is to destroy the Confederation. It's not like two countries arguing over oil or land or whatever. The ideas behind the two Governments contradict each other, and they both need to have all or nothing.

There you go. My (slightly crazed EV fan) opinion. 😉

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Originally posted by Shade:
**What I was thinking was that the player would get the two to declare peace,with lots of warfare,doubledealing,and Aliens along the way.
**

If that's what you're looking for, (url="http://"http://homepage.mac.com/andyg/ev/")Final Battle(/url) is the plug-in for you! 😉

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(This message has been edited by Luke (edited 10-24-2001).)

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Originally posted by Luke:
The Confederation can not let the Rebellion exist. The whole point of the Rebellion is to destroy the Confederation. It's not like two countries arguing over oil or land or whatever. The ideas behind the two Governments contradict each other, and they both need to have all or nothing.

Correct. Unless the Rebellion changes its goals, the Confederation cannot allow it to exist.

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Originally posted by Shade:
Firstly,what is the governmental system for the Confederacy?Are they controlled by the Navy?

This is, of course, far from official, but I can give you the Confederation political system I developed for Battle for Sol. Keep in mind that there are some differences, given the slightly differing political structure that existed for the webstory, notably the existence of the Alliance of Independent Worlds.

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Originally posted by me:
The Confederation Political Structure
as used in the thread Battle for Sol on the official Escape Velocity web board
by David Arthur

The Confederation has no head of state, and although constutional provision exists allowing for two consuls to be temporarily established during an emergency and for a duration of no more than six months, this option has not been used since during the Great War. It is, instead, governed by the Senate on Earth. The number of senators sent by each planet depend on that planet's population, and elections are held every two years. For the most part, political parties do not exist, although informal alliances will often form between senators with similar views.

The governmental departments, such as the ministries of Trade, Information, Citizenship, Transportation, and Defence, are staffed by civil servants, but overseen by Ministers who are elected from and by the Senate. The Senate can, at any time, vote to replace a Minister in whom they have lost confidence.

The military in this day and age consists mainly of the Confederation Space Navy, which is overseen by the Ministry of Defence and commanded by the Admirals. Terran Naval Yards, which designs and builds the Confederation's military starships, is jointly overseen by the ministries of Industry and Defence. The military research department, formerly based on the remote world of Ruby, is now located in the Ministry of Defence buildings on Earth.

The local governments of the Confederation worlds vary in structure, but they are all representative democracies and have very little internal strife. The Confederation still has a peaceful relationship with the Alliance of Independent Worlds, whose members, such as Levo and New Istanbul, choose not to remain in the Confederation after the Great War.

As for the Rebellion, I would suspect that the same people run both the government and the military, given that the Rebellion's primary goals are all military ones. I don't mean necessarily that the military runs the government - it could be the other way around. I just think that one body probably has control over both.

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David Arthur
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(This message has been edited by David Arthur (edited 10-25-2001).)