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Originally posted by spl_cadet: **Is shipyard view isometric? Or is it the isometric shifted to the front of the ship? **
Er, if I'm understanding you right, it's iso. Iso on the front is the comm view. I'm thinking of the one that's at roughly the same angle as all but one of Skyblade's old Dreden graphics. Looks Iso to me.
------------------ - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com
Starkiller, we lobbied Skyblade and Mac quite a bit to have pirates added to BFS III. How did you manage to be "Human Independent" so easily?
And if your Independent status gets "shot down," please consider becoming a pirate. #1 We need more pirates. #2 It is much less rigid than those other (militaristic) governments. (They are so ... rigid, with rules and strict adherence to rank, etc.)
- KK
------------------ Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch
It would be much better for him to be an alien
------------------ Prepare to succumb to superior intelligence Terrorist Strike (url="http://"http://www.washingtonpost.com/wp-srv/national/images/anatomy_attack_pentagon2.gif")Pentagon Attack(/url)-(url="http://"http://www.ap.org/pages/active_front/picture.jpg")AP Photo of the Day(/url) Military Technology - (url="http://"http://www.army-technology.com/")Army(/url) - (url="http://"http://www.chinfo.navy.mil/navpalib/factfile/ffiletop.html")Navy(/url) - (url="http://"http://www.af.mil/news/indexpages/fs_index.shtml")Air Force(/url)
Originally posted by General Rak: **It would be much better for him to be an alien:p
**
You mean a Dreden Rebel?
------------------ -Cap'n Skyblade (url="http://"http://www.saberstudios.f2s.com")Saber Studios(/url) - Your source for original EV/O/N graphics. the United Earth Graphics Expansion Set: Coming soon
Since we probably will be starting soon, anyone still with us who hasn't yt, please post in the roll call topic here: (url="http://"http://www.AmbrosiaSW.com/webboard/Forum6/HTML/001818.html")http://www.AmbrosiaS...TML/001818.html(/url) Just so we know. It'll make it much easier for organizers and government leaders alike.
Originally posted by Kaptain Karl: **Starkiller, we lobbied Skyblade and Mac quite a bit to have pirates added to BFS III. How did you manage to be "Human Independent" so easily? **
What I meant by that is I am a human, but I don't have any governmental affiliation. Yet...
------------------ We make no destinction between terrorists and those who harbor them. - President George W. Bush, 9/11/01 (url="http://"http://www.escapevelocity.f2s.com")EV Upcoming Plug-Ins Directory(/url) | (url="http://"http://www.nohate.f2s.com")Don't Hate Me(/url) | (url="http://"http://yoshi.zzux.com/spaceport/")The Spaceport Bar(/url)
Originally posted by Starkiller: **What I meant by that is I am a human, but I don't have any governmental affiliation. Yet...:) **
Ah, so you're saying that you'll be choosing one in the middle of the game? IF you just want to see how they work, you could also look back at BFS II. Should be back a couple of pages. It should give you a decent idea of how the governments work.
~ I have returned ~
I'm not sure that you can be an independent,Starkiller. The glorious Interstellar Imperium(also known to Human scum as the Alien empire)will always welcom you into the ranks of the Imperium. More commanders under my flag is always nice-speaking of that flag,I'm working on it Thankyou for not starting the webstory without me.
------------------ (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.
Well, here it is folks. The replacement of the Siege Carrier is here. (url="http://"http://www.geocities.com/spl_cadet/drake.html")The Drake-class cruiser(/url). This means that I am getting somewhere close to getting all of the images ready for the pirate side. All I have left are: Starscreamer, Cougar, guided propulsion mine, some other stuff I can't remember. Lord Asriel could you e-mail me what I left out. HNR and tri-photon are done I know. (edit) silly me. I left out the link.(/edit) ------------------ (url="http://"http://www.geocities.com/shinigami_demon/")Shinigami's Demon: A Gundam Wing Fanfic Archive(/url) (url="http://"http://www.geocities.com/spl_cadet/")EVN: The Beginning(/url) US Naval Sea Cadet Corps, Petty Officer 3rd Class.
(This message has been edited by spl_cadet (edited 09-23-2001).)
Originally posted by spl_cadet: Well, here it is folks. ...The Drake-class cruiser.
Hoa!
Could you remind me again what the LRBM is and does? Long Range B___ Missile, I think it was, and what kind of ResEdit stats does it have?
Originally posted by Macavenger: **Could you remind me again what the LRBM is and does? Long Range B___ Missile, I think it was, and what kind of ResEdit stats does it have?
Long Range Bombardment Missile. It's torpedo with enough speed and manueverability to hit fighters.
------------------ (url="http://"http://www.geocities.com/shinigami_demon/")Shinigami's Demon: A Gundam Wing Fanfic Archive(/url) (url="http://"http://www.geocities.com/spl_cadet/")EVN: The Beginning(/url) US Naval Sea Cadet Corps, Petty Officer 3rd Class.
Don't count on the price you set, spl. Mac may change it. Oh, Mac, are we sticking to the BFS II price index?
ResEdit stats HNR -- EnergyDmg = 900; MassDmg = 1100 Tri-photon turret -- EnergyDmg = 25; MassDmg = 8 LRBM -- EmergyDmg = 100; MassDmg = 160 Guided propulsion mine -- EnergyDmg = 300; MassDmg = 400 Buster cannon -- I don't know this weapon's final form. Somebody post it.
Anything I left out?
------------------ "Why should I brag? The bards can do it for me -- and with music." Ertai, wizard adept
Originally posted by Lord Asriel: **Don't count on the price you set, spl. Mac may change it. Oh, Mac, are we sticking to the BFS II price index? **
I think so, and I'm not really sure who's doing the pricing yet. It may be me, I'm not sure. I doubt the ship's creator will get to set the final price, though.
Originally posted by Macavenger: **I think so, and I'm not really sure who's doing the pricing yet. It may be me, I'm not sure. I doubt the ship's creator will get to set the final price, though.;)
I knew I didn't. If I did get to I would have made it free. But the pricing seems pretty reasonable to me.
Originally posted by spl_cadet: **I knew I didn't. If I did get to I would have made it free. But the pricing seems pretty reasonable to me. **
Never said it wasn't. I'd have to sit down and study stuff for a while, like I did the first time, to decide if it made sense or not.
Humm we Imperial soldiers are just using the ships we got in BFS II-all of them,including the Fighter,Battlecruiser and Cruiser,and everything else. Of course,we will create better vessels later on-I already have plans for a strike cruiser Could someone remember the stats for the Alien vessels?
Originally posted by Shade: Of course,we will create better vessels later on-I already have plans for a strike cruiser
Like you need anything other than that Destroyer... :rolleyes: I think I outdid myself a bit when I designed that thing, it's a killer.
Originally posted by Shade: Could someone remember the stats for the Alien vessels?
Heavy Fighter
Speed 200 Turn *** Shield 0 Armor 500 Crew 18 Fuel 4 Jumps Weapons 2 Heavy Fusion Beams 1 Seeker Module Launcher + 5 Modules Cost 4.00M
Cruiser
Speed 150 Turn ** Shield 1500 Armor 500 Crew 312 Fuel 6 Jumps Weapons 2 Fusion Particle Beam Turrets 2 Seeker Module Launchers + 100 Modules 2 Heavy Fighters Cost 20.00M
Battlecruiser
Speed 125 Turn * Shield 5000 Armor 5000 Crew 834 Fuel 8 Jumps Weapons 4 Fusion Particle Beam Turrets 4 Seeker Module Launchers + 250 Modules 16 Heavy Fightets (Not Included) Cost 45.00M
Interceptor
Speed 400 Turn **** Shield 0 Armor 300 Crew 6 Fuel 4 Jumps Weapons 3 Needle Beams 2 Seeker Drone launchers + 8 Drones Cost 3.00M
Imperial Watermelon
Speed 100 Turn * Shield 15000 Armor 5000 Crew 3856 Fuel 10 Jumps Weapons 8 Fusion particle Beam Turrets 6 Seeker Module Launchers + 500 Modules 32 Any Fighters (Not Included) Cost 90.00M
w00t Destroyer
Speed 250 Turn ** Shield 1200 Armor 300 Crew 246 Fuel 6 Jumps Weapons 6 Needle Beam Turrets 2 Fusion Particle Beams 2 Seeker Module launchers + 60 Modules 4 Detonator Launchers + 16 Canister Packs* Cost 15.00M
Heavy Fusion Beam EnergyDmg 10 MassDmg 10 Range** 15000
Fusion Particle Beam/Turret EnergyDmg 20 MassDmg 20 Range 10000
Needle Beam/Turret EnergyDmg 6 MassDmg 6 Range 25000
Seeker Drone EnergyDmg 150 MassDmg 150 Speed 500 Range*** 800 Turn *****
Seeker Module EnergyDmg 250 MassDmg 250 Speed 750 Range 1000 Turn **
Detonator Canister* EnergyDmg 150 MassDmg 150 Speed 400 Range 200 Turn N/A BlastRadius 200
I still have all the old stats pages. ResEdit stats for the weapons were mostly created on the fly based on intended performance parameters during BFS II. I have cargo and space stats, but omitted those because they're largely irrelevant; I can give you them if you want.
** Range for beams is in some sort of pixel measurement, 10000 ~ 30 with a speed of 1000 on the projectile weapon scale.
*** Projectile range is a duration, and the overall range is affected by the weapon's speed.
HeHeHe you don't like Imperial destroyers,Mac? You have only yourself to blame. Don't worry,"Imperial Strike Cruiser" can also be spelt "Heavy Imperial Destroyer". HeHeHe
Originally posted by Shade: HeHeHe you don't like Imperial destroyers,Mac? You have only yourself to blame.
I know, I know... It hurts more that way. :redface:
Originally posted by Shade: **Don't worry,"Imperial Strike Cruiser" can also be spelt "Heavy Imperial Destroyer". HeHeHe **
Gah! I quit. Rak becomes HC Pres. j/k
The advantage of this, of course, is that I know all it's weaknesses very well. let's see, weaknesses... um... oh no.