aliens

how do you get to the aliens?

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what?

Just find the mission (either rebel or feds, they start the same) that tells you to check the disapearance of ships in a specific system, but you cant buy the alien ships, you could disable a fighter and take it though. Better load up on torpedos for the cruiser, the original ev weapons can barely kill that think. I havent ever been able to disable a alien fighter though, shields recharge too fast.

More accurately, you can't disable an Alien fighter because they have no armor. They are possible to kill, but it takes a tractor beam, good energy weapons and a long time. For the Cruiser, you're better off loading your ship with as many turrets and cannons as you can get your hands on, and maybe javelin pods too. If you're working for the Rebels, getting the tractor beam first is something I strongly recommend.

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Almost doesn't count, but barely does.
"The problem with the designated driver program, it's not a desirable job. But if you ever get sucked into doing it, have fun with it. At the end of the night, drop them off at the wrong house."
- Jeff Foxworthy

Oh yeah, I forgot. The first time I ever killed a alien fighter was when playing oreste. They can be disabled in thst Plug-in. I'm just use to Oreste, it's my favorite plug.

Or if you want to "get to the aliens," check out the upcoming "Battle for Sol II" topic. 😉

Methane freak? Interesting...

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~Captain Skyblade

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It's just my E-mail adress and name for anything I sign up for. But If you think I should have a EV Web Board name, I can do that.

It's just my E-mail adress and name for anything I sign up for. But If you think I should have a EV Web Board name, I can do that. I just keep the same name so I dont get mixed up. But EV would be my only exception.

The alien cruiser is easy with many turrets, and even easier with a tractor beam. The fighters are more difficult, but with a tractor beam and a little practice, you can take them down in about 2-3 minutes. The Alien Missions are the last series of missions in the game, but right before that are the Astrodyne Outpost missions, in which you can get the very handy tractor beam (Rebels only). Do these missions before going after the aliens. Hrm, I have all the specs and descriptions of the Alien and Astrodyne missions at home, but I'm at work now, so when I get home I'll post the full specs.

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If Pikeman wants a little love, he'll have to hitch a ride to Mos Eisley and pay 50 cents for a Wookie prostitute. 50 seconds of pleasure, and 50 years of regret.
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Astrodyne can actually go before or after the Aliens, it doesn't matter. But it's better to do Astrodyne first, because you get the oh-so-useful-against-aliens tractor beam.
And killing the fighters in the mission isn't necessary. 🙂

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Almost doesn't count, but barely does.
"The problem with the designated driver program, it's not a desirable job. But if you ever get sucked into doing it, have fun with it. At the end of the night, drop them off at the wrong house."
- Jeff Foxworthy

Okay, here's the tractor beam missions:

Astrodyne Outpost Recruitment - Pick up a Rebel spy on Earth and return to Palshife
Astrodyne 1 - Take Rebel SEAL team to Port Oread
Astrodyne 2 - Pick up a Confed scientist on Ruby and return to Port Oread
Astrodyne 3 - Get the SEAL team to the Astrodyne Outpost, then to Palshife
Astrodyne 4 - Pickup the SEAL team on P-0805, then return to Palshife
Astrodyne 5 - Find Confed transport (on Castor), board it (be really careful), and recover weapon prototype, and return to Palshife

And here's the Alien Missions:

Alien 1 - Investigate disapearances on Nexus, then go to Sirgil III.
Alien 2 - Lead Rebel patrol through Nexus and surrounding systems.
Alien 3 - Rescue Rebel spy from Barnard, and take him to Palshife.
Alien 4 - Go to Armstrong, get records, and return to Palshife.
Alien 5 - Locate Alien Fleet and then return to Palshife.
Alien 6 - Destroy Alien Cruiser (in galactic southwest) and return to Palshife.

For the Astrodyne missions you need an excellent combat rating and good egg karma on Palshife. For the alien missions you need a deadly rating and upstanding citizen status.
Hope that helps. 🙂

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If Pikeman wants a little love, he'll have to hitch a ride to Mos Eisley and pay 50 cents for a Wookie prostitute. 50 seconds of pleasure, and 50 years of regret.
(url="http://"http://www.boardgame.f2s.com/cgi-bin/ikonboard/ikonboard.cgi")Connections(/url), Where the real

Yeah, fighters are annoying. With a tractor beam and many turrets it's possible. It would have been nice to have had a tertiary weapon system so that I could use some heavier weapons at the same time, to make it a tad easier to take them down.

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"This lady needs to be taken to a hospital immediately"
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"It's a big building with patients in, but that's not important right now"

Quote

Originally posted by cable_guy:
It would have been nice to have had a tertiary weapon system so that I could use some heavier weapons at the same time, to make it a tad easier to take them down.

No, it wouldn't. If you use any weapons with a kick to them on Alien Fighters, they'll be shot off the screen, and the high shield recharge means you'll have to start over. I don't think the Tractor beam could compensate for that.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com