3D EV

By a show of posts how many people would like to play EV in a 360 environment, this will enable you to fly your ship up and down as well as side to side. I think it a good idea!

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Quote

Originally posted by rebel council:
**By a show of posts how many people would like to play EV in a 360 environment, this will enable you to fly your ship up and down as well as side to side. I think it a good idea!
**

Sure everyone would love a 3D EV, it's never going to happen. Besides, this topic has been discussed to death anyway. EV:Nova will be the last EV made. If you want a new one don't look to Ambrosia.

The closest thing I can think of is a multiplayer 3D game Matt Burch did. Damn if I remember what it was called but it had you flying around in Manta like ships shooting down other players. On his site he mentions specifically that it is not a 3D version of Escape Velocity.

Despite what I've said, I have to admit it would be a damn good game.

Exobattle

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I would NOT want a 3d EV! I think EV games are supposed to be 2d. It just works that way.

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-Admiral Dennis
"You can't have the damn elephant!"

Quote

Originally posted by Myriad:
Sure everyone would love a 3D EV...

I wouldn't. If it was in 3D, it would have to become much more of a flight sim, and would lose a lot of what makes EV unique.

Quote

Originally posted by Myriad:
The closest thing I can think of is a multiplayer 3D game Matt Burch did..

Exobattle could be used to make something EV-like with enough work. I think Soviet mikee was working on a version of Exobattle based on the Override scenario. I saw some screenshots from it once that looks pretty good, but I haven't heard anything about it lately.

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David Arthur
(url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

naahh, 3d games don't look so good ...

a game which reminded a little of EV was origin's privateer (for the pc), it was cool due to the fact it was one of (if not THE) first which started this cool concept, and "seriously". (of course it wasn't as comprehensive as EV, but it is quite old)

sure, it's not bad to be in the cockpit, where you feel like you're protecting the precious cargo or decide to aid a trader in distress, but there are more things which get screwed up in a 3d game :

1. all the ships look tiny must of the time, and although some games add a target view next to the radar - you must admit you just battle tiny ants must of the time !!

2. you can forget about seeying your cool ship (or small and sturdy, aka the shuttle - !) must of the time. however, some smart game designers came up with a rear view option, which unfortunatly never shows your ship in a good view, it blocks the view, and of course must of the gamers will use the cockpit view due to its ease, and important info in it which is needed for proper gameplay.

3. you can forget about shaking when you pass near that huge ship in your tiny shuttle, and you can forget your moral boost when you fly one of those.

well, i just remembered i was starting the last ship for my plugin, i'm sure there are many things to add here, but ultimatly - EV delivered great gameplay in its 2d environment, while many 3d games today are just - boring !

here i post another bla bla thingy ...

syrogite
"solid" plugin for EV : (url="http://"http://www.syrogite.f2s.com/solid/index.html")http://www.syrogite....olid/index.html(/url)

O.K. Just wanted to know how you feel!

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3D EV, no. Multiplayer EV would be cool, though. All ya gotta do is get rid of AI ships, allow you to instant-message someone when you hail them, make ships disappear when they land on planets so they're not sitting ducks, stuff like that.

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Yeah, you heard me.

Quote

Originally posted by Rawzer:
Multiplayer EV would be cool, though. All ya gotta do...

...is figure out how to create and afford a server that can handle the load of tracking each ship and each system independently, how to handle the time issues of hyperspace since the jump is instantaneous for you but takes 1-3 days in real time, come up with a way to handle missions so that they continue to make sense in a multiplayer environment, ditto for governments, ditto for the news network, how to handle plugins (or how to persuade people that they don't really need them), how to fix the sprite latency problems Matt Burch has explained to us on the Nova board...

Need I go on?

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David Arthur
(url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

Quote

Originally posted by David Arthur:
**...is figure out how to create and afford a server that can handle the load of tracking each ship and each system independently, how to handle the time issues of hyperspace since the jump is instantaneous for you but takes 1-3 days in real time, come up with a way to handle missions so that they continue to make sense in a multiplayer environment, ditto for governments, ditto for the news network, how to handle plugins (or how to persuade people that they don't really need them), how to fix the sprite latency problems Matt Burch has explained to us on the Nova board...

Need I go on?

**

  1. get rid of missions altogether
  2. get rid of time sense altogether
  3. get rid of plug-in capability altogether

Since this is multiplayer, you're gonna spend the whole time interacting with other players, whether you're talking with them or killing them. I don't see how this is much different than Multiplayer Descent or Starcraft. Although, I'm not an expert, so I know someone is gonna prove me wrong.

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Yeah, you heard me.

Quote

Originally posted by Rawzer:
Since this is multiplayer, you're gonna spend the whole time interacting with other players, whether you're talking with them or killing them.

If you just want to talk to and shoot at your friends, than all you need is Ares. MadFax7 is working on an Ares plugin based on the EV Override scenario, and I'm sure you could find someone willing to make one based on Escape Velocity with far greater ease than you could persuade Matt Burch to write a multiplayer EV.

For that matter, you could also try to persuade Soviet mikee to release his 3D multiplayer game based on the EV Override scenario and Matt Burch's Exobattle open source game engine. (If you don't know what I'm talking about, take a look at these images: (url="http://"http://homepage.mac.com/mikeeJ/.Pictures/Screenshot1.JPG")one(/url), (url="http://"http://homepage.mac.com/mikeeJ/.Pictures/Screenshot2.JPG")two(/url), (url="http://"http://homepage.mac.com/mikeeJ/.Pictures/Screenshot3.JPG")three(/url).)

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David Arthur
(url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

(This message has been edited by David Arthur (edited 06-30-2001).)

I am sure an EV 3D that would still be EV could be made. But as it won't be made

I am a stong supporter of an EV 3D. Some says there are problems. I say: I can solve:
-some have said that it would be nearly impossible to board a ship. The solution is that, when the velocities of both ships are roughly equal, our ship computer could handle the maneuver. Of course, the closer the ships, velocities and directions are, the faster the ship is boarded
-some have said plug-ins would be harder to do because of the 3D. But 3D models are already to be made for EV, and I find EVN plug will be hard to do (well, a little less hard with R&R; softs)
-a 3D EV can be not just a flight sim, if made properly
-some says to include a shoot'em all game when you attempt to capture a ship, and other (cool, they say, but, I think, futile) features; I say: don't listen these fools: EV, to keep being EV, should stay a bit unrealistic and don't explain everything.

Bah. Play X-wing vs TIE Fighter. And just after or before, play EV(C,O or N). It will give you the feeling of playing an EV3D 😉

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M'enfin!
Y'a personne qui parle français ici?

heehee... (url="http://"http://homepage.mac.com/mikeeJ/.Pictures/Screenshot3.JPG")This(/url) one looks like it has a pair of feet in blue shoes at the bottom of the screen.

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Write your complaints here: O
Please don't write out of the space.

I don't think EV 3D would work, it just wouldn't be... well, it wouldn't be EV. You could make it a non-flightsim, but has anyone ever seen a true 3D game that used 3rd person veiw? It would turn out weird. If I want to play a 3D game, I can crank up X-Wing.

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So go on the internet game sites and bash all the PC users!

If Escape Velocity was a 3D environment, do you realize how hard it would be for plugin developers to create graphics for plugins? It could take well over twice as long to finish plugins...EV was designed as a 2 Dimensional game, and that's the way it should stay.

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~Captain Skyblade

CEO of the Corsair Development Team
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Quote

Originally posted by Macavenger:
**Has anyone ever seen a true 3D game that used 3rd person veiw?

**

Rogue Sqaudron.

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Yeah, you heard me.

"Sure everyone would love a 3D EV, it's never going to happen. Besides, this topic has been discussed to death anyway. EV:Nova will be the last EV made. If you want a new one don't look to Ambrosia."

---that's what they said about ev classic

"If Escape Velocity was a 3D environment, do you realize how hard it would be for plugin developers to create graphics for plugins? It could take well over twice as long to finish plugins...EV was designed as a 2 Dimensional game, and that's the way it should stay."

---ahem, it wouldn't be hard at all...as long as they had an engine that could import objects from seperate 3d applications...cause as far as i know...everyone makes their ships in a 3d program already...and if not, then they can start :).

"I don't think EV 3D would work, it just wouldn't be... well, it wouldn't be EV. You could make it a non-flightsim, but has anyone ever seen a true 3D game that used 3rd person veiw? It would turn out weird. If I want to play a 3D game, I can crank up X-Wing."

---zelda, quake, rainbow 6, need i go on

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Jeremy Woodruff as,
THE WHITE SHADOW

Quote

Originally posted by Myriad:
**Sure everyone would love a 3D EV, it's never going to happen. Besides, this topic has been discussed to death anyway. EV:Nova will be the last EV made. If you want a new one don't look to Ambrosia.

**

And I don't want anything that names EV that does not come from ASW. That wouldn't be EV anymore.
BTW, I propose to rename EV, the first one, EVC, and whenever we talk of EVC, EVO and EVN together we should say EV

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M'enfin!
Y'a personne qui parle français ici?

Quote

Originally posted by Zacha Pedro:
I propose to rename EV, the first one, EVC, and whenever we talk of EVC, EVO and EVN together we should say EV

I always say EV, Override, and Nova, and when I'm referring to the entire series, I say 'the Escape Velocity games.'

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David Arthur
(url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

Quote

Originally posted by rebel council:
**By a show of posts how many people would like to play EV in a 360 environment, this will enable you to fly your ship up and down as well as side to side. I think it a good idea!

**

Yah but that means you could crash into asteroids and other ships, that would be cool, and much harder, that is a good Idea!