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Here's the Ellipsus Fighter Name: Ellipsus Fighter Fuel: 5 Speed: 315 Accel: Fast Turning: 5 Shield: 50 Armor: 15 Max Guns: 5 Max Turrets: 0 Mass:20 tons Length: Whatever the graphic's size looks like. Crew: 1 Recharge Rate: 75 Weapon Space: 18 Cargo Space: 10 Availability: Ellipsus space AI: Warship/Interceptor Death Delay: 30 Disabled at 10% armor: No Jumps: Fast Price: 150000 Desc: The Ellipsus fighter is Ellipsus Spacelines' main patrol ship. Fast, agile, and dangerous, the Ellipsus fighter will insure that Ellipsus is a major player in galactic affairs for years to come Ship standard weapons: Four laser cannons, one missile launcher and four missiles, 1 javelin pod and 40 Javelins.
------------------ I ask you to look both ways- for the road to the atom leads through the stars, and the road to the stars leads through the atom.
(This message has been edited by Entropy (edited 01-01-2001).)
Quote
Originally posted by coreyblue64: **I didn't see that. Could you re-post it here? **
OK, since you insist. Here it is:
Name: Fuel: Speed: (PLEASE, don't make the speed 400 and the turning 2, they just don't go together. Also, if your making a carrier or dreadnought don't make it to fast.) Accel: Turning: Shield: Armor: Max Guns: (Limit:10) Max Turrets: (Limit:10) Mass: Length: Crew: Recharge Rate: (Fighter=65-100 Warship=100-200) Weapon Space: Cargo Space: Availability: (3-12) AI (Wimpy Trader, Brave Trader, ect.): Death Delay: (Fighter=25-75 Warship=100-200) Price: Desc:
Weapons: (Only four weapons)
Looks: (No new PICTs unless you have some)
If you want to make 3 ships, copy the ship template above and paste it on your post three times.
NOTE: You can't make "Totally Invincable Ships with Super Weapons and Super Recharge".
-Nova6
------------------ Long live the Rebellion!
I changed some of my fighter data, since it was messed up.
ATTN EVERYONE: I am only going to accept ONE more government. So if you want to be in the plug-in, POST NOW!
ATTN EVERYONE WHO IS ALREADY IN THE PLUG-IN: I am NOT accepting any more weapons. So if you wanted to make another weapon, too bad.
ATTN Entropy: I made the Tigershark your flag ship, is that OK?
Originally posted by Entropy: **I changed some of my fighter data, since it was messed up. **
"Jumps" and "Disabled a 10% armor" do NOT exist in EV, only in EVO. Change those too.
Originally posted by Nova6: **"Jumps" and "Disabled a 10% armor" do NOT exist in EV, only in EVO. Change those too.
**
Yes, "jumps" does. It tells whether the ship takes, 1, 2, or 3 days to hyperspace.
Originally posted by Entropy: **Yes, "jumps" does. It tells whether the ship takes, 1, 2, or 3 days to hyperspace. **
Um, no, it does NOT exist in EV and it tells how fast the ship enters hyperspace.
(This message has been edited by Nova6 (edited 01-02-2001).)
ATTN EVERYONE: I am NOT accepting ANYTHING, I have reached the limit. Now your just gonna have to sit back and wait for it to be published.
Yup, I'm almost done. All I realy have to do is fix a MAJOR bug and test everything out. I will be posting updates on how the plug-in is going.
P.S. You can still modify the stuff that you've already posted, but please, try NOT to edit your stuff too much.
ATTN Entropy: I CAN'T include your fighter due to a bug in the plug-in, sorry (I had a realy cool PICT for it too :mad: :frown:).
Progress report:
Governments: {DONE} Ships: {DONE} Outfits: {DONE} Weapons: {DONE} Fleets: {DONE} Dudes: {DONE} Systems: {DONE} Persons: {DONE}
Testing: 70%
Read Me: 20%
The Plug is over all 90% done.
-------------------------------------
The "Major bug" that I found was realy a memory problem, but still a big one.
Bug Report:
Bugs found: 2 Major bugs: 1 {FIXED} (Mostly) Small bugs: 1 {FIXED}
Bugs Fixed: 2
The plug-in should be published this week or next week.
(This message has been edited by Nova6 (edited 01-03-2001).)
Maybe you could make a plug FOR the plug? Just wondering, probably not likely...
Originally posted by Entropy: **Maybe you could make a plug FOR the plug? **
Huh?
Governments: {DONE} Ships: {DONE} Outfits: {DONE} Weapons: {DONE} Fleets: {DONE}{TESTED} Dudes: {DONE} Systems: {DONE} Persons: {DONE}
Hurray!
Governments: {DONE} Ships: 99% Outfits: {DONE} Weapons: {DONE}{TESTED} Fleets: {DONE}{TESTED} Dudes: {DONE} Systems: {DONE}{TESTED} Persons: {DONE}
Testing: 82%
The Plug is over all 93% done.
Originally posted by Nova6: **Huh?
I mean, a plug that only modifies. the other plug.
Originally posted by Entropy: **I mean, a plug that only modifies. the other plug. **
Ohhhhh, so you mean a plug-in that replaces the EV universe, now I get it. Maybe in the future I'll make one.
Governments: {DONE}{TESTED} Ships: 99% Outfits: 98% Weapons: {DONE}{TESTED} Fleets: {DONE}{TESTED} Dudes: {DONE}{TESTED} Systems: {DONE}{TESTED} Persons: {DONE}{TESTED}
Testing: {DONE}
The Plug is over all 96% done.
Yay! The plug-in is almost done!!!
Governments: {DONE}{TESTED} Ships: 98% Outfits: {DONE}{TESTED} Weapons: {DONE}{TESTED} Fleets: {DONE}{TESTED} Dudes: {DONE}{TESTED} Systems: {DONE}{TESTED} Persons: {DONE}{TESTED}
The Plug is over all 98% done.
(This message has been edited by Nova6 (edited 01-04-2001).)
Bugs found: 3 Major bugs: 2 {1=FIXED 2=not fixed} Small bugs: 1 {1=FIXED}
Governments: {DONE}{TESTED} Ships: {DONE}{TESTED} Outfits: {DONE}{TESTED} Weapons: {DONE}{TESTED} Fleets: {DONE}{TESTED} Dudes: {DONE}{TESTED} Systems: {DONE}{TESTED} Persons: {DONE}{TESTED}
Testing: 99%
Read Me: {DONE}
The Plug is over all 99% done.