Passages

Passages have worked fine for me until now.
Now, about half of the time, Ferazel gets "stuck", and won't go through.
The game does not crash, but you can't move Ferazel, and you have to abort the game.
The level info is the same as in "Storm Valley", except for the fields Burnum said to change to get rid of the static at the bottom. (See topic "Row of Static")

Has this happened to anyone else?

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I was a Habnabit for Halloween!
To see pictures, click (url="http://"http://www.frontiernet.net/~pschaaf/ferazel")here(/url).

If you're talking about the passages that use overlay tiles...

I'm not sure if I know. Try erasing the overlay tiles you have to make 100% sure that there's nothing blocking Ferazel's way that was covered over by overlays. Otherwise I have no idea.

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Er...perhaps it is time to get rid of the electoral college. Or at least make Florida divvy up its votes. Anything that keeps Bush locked up in the Guv's mansion, out of trouble.

I was wondering how do you make invisible passages. I remember Ben doing this at times. I think it could have something to do with overlay tiles but I don't know how to make those. Please explain. Thanks in advance.

(This message has been edited by Emperor Ent (edited 11-14-2000).)

Quote

Originally posted by spamguy:
**If you're talking about the passages that use overlay tiles...

I'm not sure if I know. Try erasing the overlay tiles you have to make 100% sure that there's nothing blocking Ferazel's way that was covered over by overlays. Otherwise I have no idea.
**

I meant a doorway.
Sorry for the cunfusion.

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I was a Habnabit for Halloween!
To see pictures, click (url="http://"http://www.frontiernet.net/~pschaaf/ferazel")here(/url).

It happens when the info for the doorway leads to the wrong sprite (unless he appears at a door, then I don't know what to do) this usually happens when you delete sprites and the numbers are screwed up. Changing the info to lead to another doorway should work.

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Don't take life too seriously, nobody gets out alive anyway.