Multiple Bosses

I've been trying to make a secondary boss in my very first level containing a boss, and I have a few questions:
1.) How do I make it so the game limits where Ferazel can walk on the second boss? (The invisble barrier that traps you in a boss area)
2.) How does the second boss activated pillar work?
3.) Can I make any monster a boss? Or can it only be the set boss groups?

Thanks in advance.

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Originally posted by Emperor Ent:
**I've been trying to make a secondary boss in my very first level containing a boss, and I have a few questions:
1.) How do I make it so the game limits where Ferazel can walk on the second boss? (The invisble barrier that traps you in a boss area)
**

You may find some answers at this page of M4D.

There is a level in The Ninth Kingdom with multiple bosses. Some basics on how it works: all the bosses are close together, and the 'walking area' applies to all of them. However, once a boss is killed, it is possible to exit the walking area. The player must exit the level and come back in to reactivate the 'walking area'. Only after all the bosses are dead will this walking area stop activating and allow the player to move on.

Ouch, we really have to release the Ninth Kingdom. Soon. There are so many cool tricks in it, and I want to share it! Would people rather have the Ninth Kingdom or the newer (downloadable) version of M4D?

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**
2.) How does the second boss activated pillar work?**

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Originally posted by Emperor Ent
**

3.) Can I make any monster a boss? Or can it only be the set boss groups?
**

I've tried Goblins and spiders and they don't work - the boss area isn't activated and the barrier isn't opened when they are killed. I think they can only be the set ones. The more dangerous monsters like the wraiths and claws can't be killed anyway and there is some sort of bug in the game which causes the armadillopines not to appear sometimes. You can use the Manditraki Wizard as an ordinary monster though.

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Liz the Wiz:)


I truly believe that all deadlines are unreasonable regardless of the amount of time given.

Hurm, can you have an ordinary monster carry an object. ie. When you kill it the player gets a key. Is this possible as a simulation boss. Thanks.

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Extemporaneous since November 2, 2000
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