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-CW Progress Log opened-
Well, now i'll post all changes made in CW here.
---------- CHANGES
The Tricky Trouble - All tilesets changed. - Pxback background changed. - Water now flows to the right. - Music changed.
The Sand Land - Added Fire Piranhas into the water. - Made the Axe Goblins purple instead of green. - Removed the spinblocks near the end and changed them into rock barriers. - Removed the save point near the last passage.
Snow Guardians - Added one secret spot.
Purplification & Ziridification - Removed the Walk On Acid powerup and put floating logs into the acid. - Made a roof near the end so that when you attack the sentinel bat it won't fly away. - Some BG things added.
NEW LEVELS
Manditraki Wizard - Beat the Manditraki Wizard, find the secret Smite Ring and meet the Hahahahaha figure for the last time!
The Ziridium Mines - Help Takz, the owner of the Ziridium Mines to find the stolen Gwendolyn that opens the door to the Ziridium Mines and save all Habnabits!
Flame-Flow Flash (Secret) - Find the secret exit in Purplification & Ziridification to get to this burning secret level! Find C0ZM0 and tell him how you like C0ZM0's World!
---------- That's all for now, folks! But more levels are coming...
------------------ ~_~
(This message has been edited by (0ZM0 (edited 06-06-2001).)
(This message has been edited by (0ZM0 (edited 06-07-2001).)
A problem:
I'm trying to make own tilesets now. But when i play them, the tiles that i've created work, but they also make some strange liquid look behind them. I understand if you don't get what i mean, because this is a little hard to explain.
Anyone who could help?:frown:
------------------ (This message has been edited by (0ZM0 (edited 99-99-9999).)
Hey ferazel_09, FerazelFreak and Susanne, i don't know when i can send the next version of CW to you, because i am currently in Sweden and i won't be at home very much now when the summer has started. Before i can send the next version of CW to you, i'm going to experiment a LOT with new tilesets and sprites. Have a nice summer!
------------------ Armadillopineapplemacintosh!
(This message has been edited by (0ZM0 (edited 06-11-2001).)
**More future plans:
Glide Ride
The Frost Dungeon
Ice Fortress
Monster Party Mix
Western Forest
Eastern Forest
Stormy Seas
The World is Crazy!** (Name might change)
**A Path to the Fire
Iron Valley** (This level will be made only if i get my new tileset to work)
Winter Caverns ---------------------
Yippee! I've finally figured out how to have FW show the level names on the world map!
Quote
Originally posted by (0ZM0: Yippee! I've finally figured out how to have FW show the level names on the world map!
How do you do that anyway?
With ResEdit, I think, edit the level name there. Also, a tip for smaller levels, delete unused levels and conversations for final release, shrinks download time a lot.
------------------ Chalmers: Aurora Borealis? At this time of year? A this time of day? In this part of the country? Localized entirely within your kitchen? Skinner: Yes. Chalmers: May I see it? Skinner: No.
I'M STILL ALIVE!
s t a t u s
- Added one level: Quadruple Trouble - Changed L4 tiles a little
Nothing else...
You think i'm dead? Well I can tell you i'm not! Bwahahahaha...
Okay, okay. I've added two levels now:
Glide Ride Monster Party Mix (super-buggy)
Other: - Changed Boomerang spell to Returner spell. - Created trap in The Tricky Trouble. Hehehe... And i finally made the plan for all levels in CW, but I don't have it right here.
G L I T
Originally posted by PCheese: How do you do that anyway?
It's in ResEdit, STR# resource 1000 of the World Data file. It's called "level names". There you can edit what names FW should display on the World Map by looking at the level numbers. Oh, maybe it's easier to first look at the Teraknorn World file in ResEdit. Then you should understand it.
------------------ If there are resource forks, why couldn't there be resource spoons and knives? ---------------- Armadillopineapplemacintosh!
I'm here again! After a long progress, two levels have been made! My iMac DV is fixed, and everything is ok! No, wait! It's not because my Netscape Communicator v. ? can't show the web board. When I click the "Web Board" link, it just says: "The document contained no data. Try connecting again later or contact the server's administrator." Anyone who knows how this could be fixed?
Oh, and the two new levels are Frost Dungeon and Ice Fortress.
------------------ If there are resource forks, why couldn't there be resource spoons and knives? ------------------ (url="http://"http://download.info.apple.com/Apple_Support_Area/Apple_Software_Updates/English-North_American/Macintosh/Utilities/ResEdit_2.1.3.sea.bin")Get ResEdit!(/url) | (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=FerazelEditor.sit.bin")Get MASCOT!(/url)
I have decided to remove the Returner spell, the new titles and all other sprite changing plans. (Except that I will add a sprite face for the scrap of paper, because it is used in Frost Dungeon.) Anyway, the latest level (Ice Fortress) has 2 exits, so it will go to 2 different levels. The 2 next levels will be Western Forest and Eastern Forest.
A little description of the 8 new levels:
Manditraki Wizard Battle the Manditraki Wizard.
The Ziridium Mines Takz (the owner of the zir. mines) needs your help to find the Gwendolyn. You run through a level, and when you finally find the Gwendolyn, you go back to Takz and he gives you a Light Orb so that you can enter the mines. There you battle a big gang of monsters and when you beat them you go to the end and there Takz will give you a Health Ptn.
Quadruple Trouble You start at the middle of the level, and there are 4 ways in which you must go in the right order.
Flame-Flow Flash Secret after P & Z Just a burning level, where you meet C0ZM0 and he asks you if you like CW. If you like it he will open a rock barrier for you so that you can test the Hang Glider. But if you don't like CW, C0ZM0 will disappear and never talk to you again.
Glide Ride Fly with the hang glider, battle Gremlins and run through a small level.
Monster Party Mix Run through a level with around 100 monsters. (HINT: Watch your magic power!)
Frost Dungeon Enter the Frost Dungeon and free all the prisoners. Then you can meet the Dungeon Queen Triunela... (HINT: VBlade...)
Ice Fortress First, after you've played the level a little, you see a door which needs a Plat. Key. Then you run to a place where there is a rock barrier and a path that goes up. You go up that path battling monsters. At the end of that path, there is a button. Then you go back to the place where the rock barrier was. After that you go a pretty long way until you find the Plat. Key. Then you go back to the door which needs the Plat. Key. And finally you jump down in a dragon cannon which blasts you to the exit 1. You can also find a Steel Key that can take you to exit 2. (HINT: Watch out for teleporters! They can take you to deadly traps...)
EXIT 1: Western Forest EXIT 2: Eastern Forest
----- Interesting, isn't it?
(This message has been edited by (0ZM0 (edited 08-10-2001).)
Just so you know, Alpha Testing has been done for these 12 levels. Just some misplaced BG tiles and a super-long chain that doesn't work.
After these bugs are fixed, C0ZM0's World 0.2 is ready for Beta Testing .
Could all Beta Testers post their e-mail addresses here? (FerazelFreak, ferazel_09 and Susanne)
I'll also start making my own website for CW.
Here is the plan for the rest of the levels. They are not in the right order.
A Path to the Fire
Winter Cave
Goblin Chief
Goblin River
Burning Tower
Mystery Mountain
Quiz Cave
Platform Panic (final)
Manditraki Warrior
Tower of Terror
Flame Valley
-------------- When both of the Forests are done, the map will look like this:
1 Ā 2 Ā 3 Ā 4 Ā 8 Ā 5 Ā 6 Ā 7 Ā 9 Ā 10 Ā 11 Ā 12 Ā 14 Ā 13
1. The Tricky Trouble 2. The Sand Land 3. Snow Guardians 4. Purplification & Ziridification 5. Manditraki Warrior 6. The Ziridium Mines 7. Quadruple Trouble 8. Flame-Flow Flash 9. Glide Ride 10. Monster Party Mix 11. Frost Dungeon 12. Ice Fortress 13. Western Forest 14. Eastern Forest --------------- And the C0ZM0's World Home Page is done now. Click (url="http://"http://www.expage.com/cozmosworld")here(/url) to go there. ------------------ (url="http://"http://www.expage.com/cozmosworld")C0ZM0's World Home Page(/url) ------------------ (url="http://"http://download.info.apple.com/Apple_Support_Area/Apple_Software_Updates/English-North_American/Macintosh/Utilities/ResEdit_2.1.3.sea.bin")Get ResEdit!(/url) | (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=FerazelEditor.sit.bin")Get MASCOT!(/url)
(This message has been edited by (0ZM0 (edited 08-11-2001).)
(This message has been edited by (0ZM0 (edited 08-23-2001).)
Oh no! A problem!
This is what is happening: When I start playing Ice Fortress, some pixels seem to be missing. (You know, the kind of pixels that appear when an enemy burns up, when you pick up Xichrons...) Then, after I make it to Western Forest (which has been done now) the same thing happens there, except that lots of pixels are missing! How could this be fixed?
Some information about those two levels:
Ice Fortress Started from Flash Freeze Totally created in MASCOT Level number: 12
Western Forest Started from Unemployed in Greenland Level map drawn with AppleWorks Level number: 13
------------------ (url="http://"http://www.expage.com/cozmosworld")C0ZM0's World Home Page(/url) ------------------ (url="http://"http://download.info.apple.com/Apple_Support_Area/Apple_Software_Updates/English-North_American/Macintosh/Utilities/ResEdit_2.1.3.sea.bin")Get ResEdit!(/url) | (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=FerazelEditor.sit.bin")Get MASCOT!(/url)
Hmm... Seems that nobody has noticed my little contest on the (url="http://"http://www.expage.com/cozmosworld/")C0ZM0's World Home Page(/url)...
Originally posted by (0ZM0: **Hmm... Seems that nobody has noticed my little contest on the C0ZM0's World Home Page...
**
Free? You are not going to make money off of this, are you?
------------------ Chack out my website:(url="http://"http://wwwlight.aftran.com")light.aftran.com(/url) for Ferazel levels,and my MacBrickout level set
(quote)Originally posted by cat99: **Free? You are not going to make money off of this, are you?:)
------------------ (url="http://"http://www.expage.com/cozmosworld")C0ZM0's World Home Page(/url) ------------------ (url="http://"http://download.info.apple.com/Apple_Support_Area/Apple_Software_Updates/English-North_American/Macintosh/Utilities/ResEdit_2.1.3.sea.bin")Get ResEdit!(/url) | (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=FerazelEditor.sit.bin")Get MASCOT!(/url) **
Still waiting for the e-mail addresses of my beta testers...
Still waiting for some help with the pixels...
Still waiting for...
RING RING! Huh? Oh, good morning.
Fixed the pixel bug in Western Forest. Now working on Eastern Forest.
Plans for 0.3.2:
- Make VBlade cheating in Frost Dungeon impossible. - Finish Eastern Forest. - Fix some small bugs in other levels.
---------- Question: Where could I upload my files? I would just upload them somewhere, then create links to them on my (url="http://"http://www.expage.com/cozmosworld/")home page(/url).
Another question: Is it possible to use conv action 6 like this:
action: 6 - arg: 123 | arg2: 3
I mean, would this open all rock barriers on level with 123 in info (0)? I know that it is possible to do it like this:
action: 6 - arg: 0 | arg2: 3
This opens all rock barriers on level with 0 in info (0). So is it possible to use other numbers than 0 in the first arg field?
----------
Umm... FerazelFreak? ferazel_09? Susanne? Where are you all? I would need your e-mail addresses. I haven't heard anything from you for a looong time. If you have been trying to e-mail me, notice that my new e-mail address is cozmo@jippii.fi .