Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Hrm.. So I'm reading the bug topic, where they talk about gee, the bugs. somewhere, someone (I don't know who) said that the port is a straight port, and any bugs in the windows version will be carried over. and i'm wondering, why? I mean, aside from the bugs, I have some ideas on how to improve gameplay. but said ideas won't be implemented, because of the straight-port-ness of the game. maybe my idealistic teenage brain's talking, but it seems good, that if there is a problem with a game, to hhave said problem fixed, so there is a better game overall... shrug are there legal problems?
-WM
------------------ "True happiness is a 100% Profit Margin"
Well, I think there are two reasons.
1. It's a lot quicker to port a game without looking for bugs.
2. Because of 1, the game is out sooner and makes money faster.
Great name, by the way.
------------------ Trust is a weakness.
Quote
Originally posted by grunadulater: **Well, I think there are two reasons.
**
I agree. To make a port faster without looking for bugs generates money quicker. However, as Wintermute said, fixing bugs would make gameplay better. If they were to scan for bugs, they would develop a windows patch, and then a Mac patch.
------------------ CřmPuter_MaN-Hacks- the_Uplink.._)0fjkIneter(Wa rning:! Error with Server) Conection Terminated By
Yes. Contraband Entertainment is contractually obliged to make no deliberate changes to the look, feel or gameplay of Uplink except as specified (the splash screen, the Uplink Credits Machine, etc).
The game is copyrighted by Introversion Software; Contraband can't mess with it without permission.
------------------ I am both worried and saddened by nationwide news of increasing rates of anxiety and depression. The creator of RedshirtX and InterNARC