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(url="http://"http://www.watzmanassociates.com/josh/programming/downloads/RevelationSaver.dmg.sit")RevelationSaver(/url); OS X only.
A screensaver similar to what happens when you run Revelation on your gateway. I got the strings to use from a picture in Icepick's guide (available at (url="http://"http://www.modlink.net/")www.modlink.net(/url)). The font is Times-Roman, size 12.
Place the folder RevelationSaver.saver in either your home directory /Library/Screen Savers/ or /Library/Screen Savers/. The first makes it available to only you; the second makes it available to everyone but requires admin access (unless an admin changed the privilges).
Again, if anyone wants the source, email me or post here and I can send it to you. It's very short.
Assuming I see no complaints/problems/bugs here I'll upload this to the Uplink addons section.
------------------ In the beginning, all was NULL, or perhaps (void*). -- (url="http://"http://vegastrike.sourceforge.net/")Vega Strike(/url) introduction One, Two, Three, (url="http://"http://source.bungie.org/")Pfh(/url)(url="http://"http://resurrection.bungie.org/")or(/url) (url="http://"http://www.idevgames.com/")iDevGames(/url)... do (url="http://"http://www.idevgames.com/content/contest.php?id=6")uDevGames(/url)?
(This message has been edited by sinclair44 (edited 06-09-2003).)
Hmm... I wonder if there is a way you could make it run over the currently displayed screen instead of black.. hmm.. and have it pop up like revelation... good job though, it's rather fun.
Sure, post the source, I'm interested to see.
-admirald
Very nice. I've never actually seen Revelation on Uplink, but this is cool. Could I get the source too?
------------------ [http://www.evula.org/hardkor_games ](http://www.evula.org/<br /> hardkor_games) HardKOR Games, my Coldstone Game Site!
I'll just post it instead of emailing it... it's very small. To compile this, make a new screensaver project called "RevelationSaver" and paste this code in the files PB creates.
RevelationSaverView.h
// // RevelationSaverView.h // RevelationSaver // // Created by Josh Watzman on Mon Jun 09 2003. // Copyright (c) 2003, Joshua Watzman. All rights reserved. // #import <ScreenSaver/ScreenSaver.h> #import <Cocoa/Cocoa.h> @interface RevelationSaverView : ScreenSaverView { NSArray *revelationStrings; NSMutableDictionary *attributes; int numberOfRepetitions; } @end
RevelationSaverView.m
// // RevelationSaverView.m // RevelationSaver // // Created by Josh Watzman on Mon Jun 09 2003. // Copyright (c) 2003, Joshua Watzman. All rights reserved. // #import "RevelationSaverView.h" #import <time.h> #import <math.h> @implementation RevelationSaverView - (id)initWithFrame :(NSRect)frame isPreview :(BOOL)isPreview { self = (super initWithFrame:frame isPreview:isPreview); srandom(time(NULL)); (self setAnimationTimeInterval:2); #warning this line is broken up to not mess up the web boards revelationStrings = ((NSArray alloc) initWithObjects:@"YOU ARE NOT A SLAVE", @"THE MACHINE DOES NOT OWN YOU", @"REVELATION IS COMING", @"WE ARE THE FIRST OF THE CHILDREN", @"OUR SPIRITS ARE BEING CRUSHED", @"IN TIME YOU WILL THANK US", @"THE TIME IS NEAR", @"YOU ARE MORE THAN A NUMBER", @"HOPE LIES IN THE RUINS", @"WE WILL SEE YOU ON THE OTHER SIDE", @"YOU CANNOT DIGITISE LIFE", NULL); attributes = ((NSMutableDictionary alloc) init); (attributes setObject:(NSFont fontWithName:@"Times-Roman" size:12.0) forKey:NSFontAttributeName); (attributes setObject:(NSColor whiteColor) forKey:NSForegroundColorAttributeName); if (isPreview) numberOfRepetitions = 1; else numberOfRepetitions = 12; ((NSColor blackColor) set); return self; } - (void)dealloc { (revelationStrings release); (attributes release); (super dealloc); } - (void)startAnimation { (super startAnimation); } - (void)stopAnimation { (super stopAnimation); } - (void)drawRect :(NSRect)rect { int i = 0; int j = 0; (NSBezierPath fillRect:rect); for (j = 0; j < numberOfRepetitions; j++) { for (i = 0; i < (revelationStrings count); i++) { #warning this line is broken up to not mess up the web boards ((revelationStrings objectAtIndex:i) drawAtPoint:NSMakePoint(fmod(random(), (rect.size.width + 100)) - 100, fmod(random(), rect.size.height)) withAttributes:attributes); // the plus-then-minus above is intentional } } (@"REVELATIONSAVER (C) 2003 JOSHUA WATZMAN." drawAtPoint:NSMakePoint(0, 0) withAttributes:attributes); } - (void)animateOneFrame { (self setNeedsDisplay:YES); } - (BOOL)hasConfigureSheet { return NO; } - (NSWindow*)configureSheet { return nil; } @end
Admiral Dennis: it shouldn't be too hard to get a screenshot and do this over it. Hmm, NSImage...
(Edit: sorry about the formatting... I'm trying to not mess up the web board width here.) (More edit: I hate typos and Safari's caching.)
Suggestion: Put the left edge at something like -200, so they fall off that end as well.
------------------ I am both worried and saddened by nationwide news of increasing rates of anxiety and depression. The creator of RedshirtX and InterNARC
Quote
Originally posted by Adriac: Suggestion: Put the left edge at something like -200, so they fall off that end as well.
Slaps forehead Of course!
I'll fix that up in the code here when I get some time. I'll silently update the binary later. (Silently == same URL, new program.)
New binary uploaded, post with souce code modified to reflect the changes. Same URL, see first post.
- Text goes off left side of screen - More text displayed (two more of each string)