Conversations and you

1.How many conversation fields are there in the editor?
I run the editor in 1024x768 and can see 18 fields.
In the built-in levels the fields refer to numbers higher than 20 and even 100.

2.Is it possible to control what field will be used first when you approach a character?

3.And the last question about lightning...
When a scythe passes through torches or any other light sources the colors on the scythe gets totally messed up.
Why?

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Quote

Originally posted by Knight of NI:
**1.How many conversation fields are there in the editor?
I run the editor in 1024x768 and can see 18 fields.
In the built-in levels the fields refer to numbers higher than 20 and even 100.

2.Is it possible to control what field will be used first when you approach a character?

3.And the last question about lightning...
When a scythe passes through torches or any other light sources the colors on the scythe gets totally messed up.
Why?
**

1. I think the 18 you see is it. What I've seen is that, when a goto is specified for an empty or nonexistent conv field, the conversation terminates. Ben uses it to terminate conversations, and I know of no other way. Why different numbers are used by him on occasion (I've seen both 20 and 100), I dunno.
2. Yes. In pre-conversation actions (the button on the lower left), specify a goto line X, where X is the field that you want to go to first.
3. Dunno. Because Ben didn't care to fix it? 🙂 I guess he just avoided the problem, since i can't think of an instance where a scythe/spiked ball passes through a light source.

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Coversations And Agravations!

I'm having trouble with my Been Here Check (And I copied it right off a working conv).

Set Pre-Conv to 16.

In 16 I have (been here check)

Condition: 4 Arg: 1
Goto: 6
If
Goto: 5

The first time, the second time, any time I talk to the character it always goes to line 5! Why isn't my been here check working?

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