Xichron Maps!

I've figured out those Xichron maps!

Once your level is made, make a new RGB or grayscale image that with dimensions (x-1) pixels by (y-1) pixels (where x is the width of your level in tiles and y is the height of your level in tiles). Next, set the pencil color to one of the following. RGB: (115, 115, 115). HSB: (0?, 0%, 45%). (although any color other than black or white seems to work). Now draw in the xichrons, where every pixel is a xichron centered on the corresponding tile. Note that the upper left pixel of your image corresponds to tile (2, 2), so everything is slightly offset down and right. Then select and copy the entire image and choose "Paste PICT as Xichron Map" from the Edit menu in the MASCOT editor.

Black and white pixels are ignored. Therefore, you could create the FG tilemap of your level in black (ground) and white (air), paste it into the editor as a FG tilemap, then add gray xichron pixels. Then paste it again as a xichron map, and only the gray pixels will show up as xichrons. You can therefore use the black and white ground image as a guide you can 'paint' directly onto.

Note: be careful if you have a lot of grey in your image, or you might get hundreds of dialogs saying you can't have more than 512 sprites per level. I can't find a color that makes a red xichron. I've checked about 70% of the colors already.

Oh, and if you want to know how I'm checking every possible color, this is what I'm doing:
one mouse click
command-C
command-Tab
command-V
hold down 4 or 6
command-delete
return
command-tab
delete
repeat 58 times

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Wow, that's interesting. I think we'd all just assumed those were not implimented.

I bow to your infinite wisdom 😉

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Dr. Tall says: Taller is Better
(url="http://"http://drtalll.tripod.com")Dr Tall Land(/url)

Very spiffy, indeed. 😄

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"The box said Windows 95 or better, so I bought a mac."

If only I had a vaguely decent graphics program, I might actually be able to pull that off... Very interesting indeed. 🙂

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(url="http://"http://homepage.mac.com/mdwgmalc/")Malcolm's World(/url): an upcoming World for Ferazel's Wand.

(This message has been edited by MDWGMalc (edited 06-10-2002).)

Quote

Originally posted by MDWGMalc:
**If only I had a vaguely decent graphics program, I might actually be able to pull that off... Very interesting indeed.:)

**

GraphicConverter is your friend.

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"There is only one thing in the world worse than being witty, and that is not being witty."
-- (url="http://"http://www.montypython.net/cgi-bin/dl2/sketches.cgi?witty.wav")Not Oscar Wilde(/url) (5.12)

Quote

Originally posted by PCheese:
**I've figured out those Xichron maps!

**

PCheese you're a star. That's about the most useful thing that's come up on the boards this year.

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Liz the Wiz:)


There are two rules for ultimate success in life. (1) Never tell everything you know.

Quote

Originally posted by PCheese:
**I've figured out those Xichron maps!
**

Wow! Thank you very much. Now, how about BG Maps?

If you give a mouse a cookie... 😉

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Unlikely, sir. They spell and pronounce their names differently. -- Mr. Smithers
Extemporaneous since November 2, 2000
Download (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=Extemporaneous.sit.hqx")Extemporaneous 0.5(/url) for Ferazel's Wand.
Visit the new (url="http://"http://homepage.mac.com/emudevelopers/ferazel")Extemporaneous Website(/url).

Cool! Congratulations on finding that out.

Quote

Originally posted by MDWGMalc:
**If only I had a vaguely decent graphics program, I might actually be able to pull that off... Very interesting indeed.:)

**

If you have Mac OS X (Or GNU/Linux or Windows...), try (url="http://"http://www.gimp.org")GIMP(/url).
It's powerfull, free, and open source.

The best way to get it is to download it with (url="http://"http://fink.sourceforge.net")Fink(/url).

Have fun!

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USE PGP! | (url="http://"http://www.pgpi.com")www.pgpi.com(/url)

(This message has been edited by aschaaf_86 (edited 07-01-2002).)

Quote

Posted by aschaaf_86:
It's powerfull, free

Great

Quote

Posted by aschaaf_86:
and open source

Who cares?

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Dr. Tall says: Taller is Better
(url="http://"http://drtalll.tripod.com")Dr Tall Land(/url)

(This message has been edited by Dr Tall (edited 07-02-2002).)

Quote

Originally posted by Dr Tall:
**Who cares?
**

I really want to write a long rant about this, but, as nobody likes rants, and we're already offtopic, I'll try to keep this post as short and reasonable as I can.

Please mods, don't lock the topic yet. I just want to reply once, not start a flame war.

Those who don't know what Open Source Software is: read the Open Source Definition.

Quote

"The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to
guarantee your freedom to share and change free software--to make sure the software is free for all its users."

-- The (url="http://"http://www.gnu.org/licenses/gpl.html")GNU General Public license(/url)'s preamble.

Open Source Software has many benefits:

  • It's available at little or no cost

  • Anyone can share copies of it with anyone else (e.g. a friend with DSL could burn dialup users a CD)

  • Anyone can make changes to it and distribute the modified version

  • It's usually more stable and secure

  • Bug fixes are spread with amazing speed

  • Most important (IMHO): IT IS NOT BOUND TO THE FATE OF A COMPANY - ANYONE CAN MAKE THEIR OWN VERSION

For example, if FW were Open Source (don't kill me, ASW!), we could look at the source to really understand what was going on, we could make bug fixes, improvements, translations... maybe even Carbonize it!

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How many boards would the mongols hoard if the mongol hordes got bored?

(This message has been edited by aschaaf_86 (edited 07-02-2002).)

Quote

Originally posted by aschaaf_86:
**Cool! Congratulations on finding that out.
**

Do you still actually play Ferazel?

Quote

Originally posted by aschaaf_86:
**If you have Mac OS X (Or GNU/Linux or Windows...), try GIMP.
It's powerfull, free, and open source.

The best way to get it is to download it with Fink.
**

If I had something more powerful than 56k, (and I wasn't booted off every three hours) I'd love to get the Gimp; it looks and sounds cool. :frown: (The only person I know who has a Mac and DSL has OS 9 and so can't get Fink and therefore can't get the Gimp... But if there is there a single large file I could get somewhere he'd be able to get that, I guess...)

BTW, GraphicConverter is shareware and I'm too poor to buy it and don't like using unregistered software. :frown:

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(url="http://"http://homepage.mac.com/mdwgmalc/")Malcolm's World(/url): an upcoming World for Ferazel's Wand.

(This message has been edited by MDWGMalc (edited 07-02-2002).)

Quote

Posted by MDWGMalc:
BTW, GraphicConverter is shareware and I'm too poor to buy it

Actually, GraphicConverter is freeware. My definition of shareware is something that denies access to full features until registered. If you register GraphicConverter, you get nothing.

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Dr. Tall says: Taller is Better
(url="http://"http://drtalll.tripod.com")Dr Tall Land(/url)

Quote

Originally posted by MDWGMalc:
**
Do you still actually play Ferazel?,
**

Nope.

Quote

Originally posted by MDWGMalc:
**
If I had something more powerful than 56k, (and I wasn't booted off every three hours) I'd love to get the Gimp; it looks and sounds cool.:( (The only person I know who has a Mac and DSL has OS 9 and so can't get Fink and therefore can't get the Gimp... But if there is there a single large file I could get somewhere he'd be able to get that, I guess...)
**

I think you can download from OS 9, by getting the packages from a web browser. I've never tried it, though...

(url="http://"http://us.dl.sourceforge.net/fink/direct_download/dists/fink-0.4.0/main/binary-darwin-powerpc/")http://us.dl.sourcef...darwin-powerpc/(/url)

You need to get many packages for GIMP to work. Fink does this for you. Try getting Fink (your friend can get you the installer), selecting GIMP, seeing what packages it says it needs, and have your friend get those for you.

It may not require x11-system/xfree86-rootless_4.2.0-2_darwin-powerpc.deb, but you should get it anyway.

Sadly, I have no idea how to install these packages once you have them. Maybe you should ask on a Fink mailing list first...

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How many boards would the mongols hoard if the mongol hordes got bored?

Quote

Originally posted by Dr Tall:
**Actually, GraphicConverter is freeware. My definition of shareware is something that denies access to full features until registered. If you register GraphicConverter, you get nothing.

**

This is the attitude that makes me, and many other shareware authors, want to give up. It also ensures that more shareware programs will have disabled featureds in the future.

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Liz the Wiz:)


There are two rules for ultimate success in life. (1) Never tell everything you know.

Quote

Originally posted by lizwiz:
This is the attitude that makes me, and many other shareware authors, want to give up. It also ensures that more shareware programs will have disabled featureds in the future.

I must agree. GraphicConverter is shareware, which means the author wants money for it if you wish to continue using it (that is the standard definition, I believe). If you get something more for your money is another story.

Saying GraphicConverter is free because you can use it fully is like saying that a music CD is free because you shoplifted it. If you don't pay for GraphicConverter, it is like stealing it.

BTW, I am just using GrapicConverter as an example; any other appropriate program could be inserted.

Oh, and good job, PCheese!

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Microsoft:
"This place is evil, Timothy, but perhaps a necessary evil."
-- Neil Gaiman, "The Books of Magic"

(This message has been edited by sinclair44 (edited 07-04-2002).)

I don't even know how Xirchon maps work! :frown: If I select "Display simulated Lightmap", nothing, Zilch! happens! :mad:

Who cares about lightmaps anyway? I feel better now. 🙂

-Ferazel999999 or Ferazel_999

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Quote

Originally posted by Ferazel_999:
If I select "Display simulated Lightmap", nothing, Zilch! happens!:mad:

...Do you even HAVE a lightmap for it to simulate?
No?
Then nothing will happen.

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Signature currently in development.

Quote

Originally posted by PCheese:
**I've figured out those Xichron maps!

Once your level is made, make a new RGB or grayscale image that with dimensions (x-1) pixels by (y-1) pixels (where x is the width of your level in tiles and y is the height of your level in tiles). Next, set the pencil color to one of the following. RGB: (115, 115, 115). HSB: (0?, 0%, 45%). (although any color other than black or white seems to work). Now draw in the xichrons, where every pixel is a xichron centered on the corresponding tile. Note that the upper left pixel of your image corresponds to tile (2, 2), so everything is slightly offset down and right. Then select and copy the entire image and choose "Paste PICT as Xichron Map" from the Edit menu in the MASCOT editor.

Black and white pixels are ignored. Therefore, you could create the FG tilemap of your level in black (ground) and white (air), paste it into the editor as a FG tilemap, then add gray xichron pixels. Then paste it again as a xichron map, and only the gray pixels will show up as xichrons. You can therefore use the black and white ground image as a guide you can 'paint' directly onto.

Note: be careful if you have a lot of grey in your image, or you might get hundreds of dialogs saying you can't have more than 512 sprites per level. I can't find a color that makes a red xichron. I've checked about 70% of the colors already.

Oh, and if you want to know how I'm checking every possible color, this is what I'm doing:
one mouse click
command-C
command-Tab
command-V
hold down 4 or 6
command-delete
return
command-tab
delete
repeat 58 times

**

Was that english or am I just not great with computer terms?

------------------

Quote

Originally posted by PCheese: **
I've figured out those Xichron maps!
**

Yay!

Quote

Originally posted by aschaaf_86: **
For example, if FW were Open Source...
**

Wow... that would be so incredibly cool... Think of the possibilities... 😄

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For those of us who don't konw the difference between lightmaps and Xichron maps:

A lightmap is a picture that, once loaded into MASCOT, changes the darkness and lightness of areas in the level, creating more realistic levels. All good levels should have one, in my opinion.

A Xichron map is an easier way to place Xichrons, or "bonus spiders". See above.

A FG tile map is a picture that tells MASCOT where to place FG tiles for a level.

So, you could draw a maze-like FG tilemap full of lines, a Xichron map made up of dots, and a lightmap made up of a square containing patches of darker and lighter grey.

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