Demo freezing?

I have an old G4/350, 640MB ram, MacOS 10.1.5.
The demo freezes at random points, forcing me to restart my machine. I have seen no pattern to the freezes. As far as I know the OpenGL driver's are up to date.

The freeze isn't a complete freeze, there are chunks of sound, like it's trying to do something but very very slowly.

I can't force quite out of the program either.

Any ideas or info on how to fix this (short of getting a new damn machine).

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i'm having the exact same problem, except the game only seems to freeze when I'm in the "map" screen. I'm running a G4 400 MHz, 256 MB RAM, system 10.2.6 with the OG ATI Rage 128 graphics card.

Quote

Originally posted by rathoth:
**I have an old G4/350, 640MB ram, MacOS 10.1.5.
The demo freezes at random points, forcing me to restart my machine. I have seen no pattern to the freezes. As far as I know the OpenGL driver's are up to date.

The freeze isn't a complete freeze, there are chunks of sound, like it's trying to do something but very very slowly.

I can't force quite out of the program either.

Any ideas or info on how to fix this (short of getting a new damn machine).

**

First things first, upgrade to 10.2.6.

And CaptainBignose, I suggest you get some more RAM in your machine, OSX eats up 128 megs, on its own, just doing nothing...
So I suggest you get atleast 512megs.
Cheers, Gazza

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That is most likely due to the graphics overloading your CPU/GPU. A solution may be to tweak down your graphics card so that it does not try to take on so much so that the spike that the world map creates will not be so much of a shock. That works in come cases. 🙂

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I opted out of upgrading to OS.2.6
...
just got a whole new G4!

It works great now. Just need some money to buy the full version.

Assuming it isn't discovered that the game also serves as a distributed cracking program or simple proxy 😉

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(quote)
**That is most likely due to the graphics overloading your CPU/GPU. A solution may be to tweak down your graphics card so that it does not try to take on so much so that the spike that the world map creates will not be so much of a shock. That works in come cases.:)

gazza:** If it turns out that 256MB of RAM is not enough memory to run a game whose interface shouldn't need graphics acceleration in the first place (the thing could be programmed in C++ with a text-based interface and keep nearly all its functionality) then it's time to get a new computer. And that computer ain't gonna be a mac 🙂