Mascot Key

For any beggining mapmakers who want to know how to do sprite prefs, but cant figure i out, I have assembled a shoddy database of many different sorts of Sprite prefs such as unit colors, mace and platform settings and such, post a reply if you would like to comment of if you are interested in a copy

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You can always post it on the (url="http://"http://www.ambrosiasw.com/games/ferazel/addons.html")Add-ons page(/url).

And although I don't consider myself a 'beginner', I always find it handy to have multiple references for my sprite info fields, so I'll take a copy. 🙂

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Visit The Search for Lezaref Website at (url="http://"http://www.geocities.com/mulletsailors") my old website(/url) or see (url="http://"http://homepage.mac.com/pcheese")my new website(/url)
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BNET: PCheese IRC: PCheese AIM: PCheese87 email: mulletsailors@yahoo.com
come on over to irc.ambrosia.net

(This message has been edited by PCheese (edited 10-17-2002).)

Quote

Originally posted by PCheese:
**And although I don't consider myself a 'beginner', I always find it handy to have multiple references for my sprite info fields, so I'll take a copy.:)

**

Me too please! Different people pick up different things, and you only stop learning when you think you know everything!

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Liz the Wiz:)


I truly believe that all deadlines are unreasonable regardless of the amount of time given.

The following is the database so far:

Maces and Platforms

Info (0)

Info (0) of maces and platforms determines what kind of movement the mace will do. (vertical, horizontal, swing)

For a vertical mace/platform, put 1 in the info (0)

For a horizontal mace/platform, put 2 in info (0)

For spinning mace/platform, put 100 in the info (0)

For a swinging side to side mace/platform, put 0 in info (0)

For swinging regular mace (only mace) put 12 in info (0)

Info (1)

Info (1) determines the distance that the object goes, 90 in info (1) is about 2-3 inches, be aware that vertical maces will go downward from where they are placed and horizontal ones will go left from where they are placed

Info (2)
This controls the speed of maces and platforms, its usually at about 1000, experiment till you get what you like

Info (3)
I really have no idea what this does

After these, Ive assembled a small collection of very preset sprite settings to help, they may not be very clear, but try your best.

Fast spin, small range
100
1500
180
0

Stone gate
(Number of Button Sprite)
0
0
0

Med Speed left-right cannon
-2
200
1800
0

Med Spin Cannon
-2
250
3000
0

Platform, moves up when stepped on
7
112
1024
112

Up and down, long fast Mace
1
200
2000
0

Platform, swing side to side
11
190
0
330

Up and Down platform, med high speed med long range
1
200
2000
0

Teal Enemy
0
0
3
0

White Enemy
0
0
6
0

Purple Enemy
0
0
4
0

Brown Enemy
0
0
1
0

Blue Enemy
0
0
2
0

Long swing, lft to right med fast
11
180
0
0

Telaporter
(number of other Telaporter)
0
0
0

Platform side to side medium
2
300
1280
0

Big Chest
1293
10
0
0

Chest with silver key
0
3201
1
0

Door Needing Gold key
2
0
0
0

LABRYNTH INFO
8
370
253
376
0
377
378
1
0
245
246

Slow short up and down Mace
1
90
750
0

Chest With Gold Key in it
1
3202
1
0

Chest With Health Potion
0
3205
1
0

Disapearing and Apearing Tile
52
30
90
22

Mace, Swinging Fast
12
200
0
0

Side to Side Mace med-Slow
2
400
1500
0

Platform, disapears when stepped on
51
0
0
5

Enemy pipe Summons green sword Goblin
1705
60
0
0

Summon Big bee
1860
60
0
0

Summon Green Axe troll
1750
60
0
0

Summon Green Boulder Goblin
1760
60
0
0

Retracting Spikes
0
60
30
0

Explosive Rock Chute
0
0
0
1

cannon, med short upand down med-fast
-1
300
2000
0

Spinning Tri Platforms
20
60
0
0

Platinum key door
3
0
0
0

fast Swing mace
13
80
2800
200

Moves up whaen steped on platform
7
250
700
250

Swing, mace
12
130
80
0

Spinning cannon, 4 steps, med
103
15
0
0

move left when stepped on
6
475
900
475

Super Spin Cannon
103
0
0
0

Grey ruins
0
11
1
0

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