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For any beggining mapmakers who want to know how to do sprite prefs, but cant figure i out, I have assembled a shoddy database of many different sorts of Sprite prefs such as unit colors, mace and platform settings and such, post a reply if you would like to comment of if you are interested in a copy
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You can always post it on the (url="http://"http://www.ambrosiasw.com/games/ferazel/addons.html")Add-ons page(/url).
And although I don't consider myself a 'beginner', I always find it handy to have multiple references for my sprite info fields, so I'll take a copy.
------------------ Visit The Search for Lezaref Website at (url="http://"http://www.geocities.com/mulletsailors") my old website(/url) or see (url="http://"http://homepage.mac.com/pcheese")my new website(/url) ------------------ BNET: PCheese IRC: PCheese AIM: PCheese87 email: mulletsailors@yahoo.com come on over to irc.ambrosia.net
(This message has been edited by PCheese (edited 10-17-2002).)
Quote
Originally posted by PCheese: **And although I don't consider myself a 'beginner', I always find it handy to have multiple references for my sprite info fields, so I'll take a copy.:)
**
Me too please! Different people pick up different things, and you only stop learning when you think you know everything!
------------------ Liz the Wiz:)
I truly believe that all deadlines are unreasonable regardless of the amount of time given.
The following is the database so far:
Maces and Platforms
Info (0)
Info (0) of maces and platforms determines what kind of movement the mace will do. (vertical, horizontal, swing)
For a vertical mace/platform, put 1 in the info (0)
For a horizontal mace/platform, put 2 in info (0)
For spinning mace/platform, put 100 in the info (0)
For a swinging side to side mace/platform, put 0 in info (0)
For swinging regular mace (only mace) put 12 in info (0)
Info (1)
Info (1) determines the distance that the object goes, 90 in info (1) is about 2-3 inches, be aware that vertical maces will go downward from where they are placed and horizontal ones will go left from where they are placed
Info (2) This controls the speed of maces and platforms, its usually at about 1000, experiment till you get what you like
Info (3) I really have no idea what this does
After these, Ive assembled a small collection of very preset sprite settings to help, they may not be very clear, but try your best.
Fast spin, small range 100 1500 180 0
Stone gate (Number of Button Sprite) 0 0 0
Med Speed left-right cannon -2 200 1800 0
Med Spin Cannon -2 250 3000 0
Platform, moves up when stepped on 7 112 1024 112
Up and down, long fast Mace 1 200 2000 0
Platform, swing side to side 11 190 0 330
Up and Down platform, med high speed med long range 1 200 2000 0
Teal Enemy 0 0 3 0
White Enemy 0 0 6 0
Purple Enemy 0 0 4 0
Brown Enemy 0 0 1 0
Blue Enemy 0 0 2 0
Long swing, lft to right med fast 11 180 0 0
Telaporter (number of other Telaporter) 0 0 0
Platform side to side medium 2 300 1280 0
Big Chest 1293 10 0 0
Chest with silver key 0 3201 1 0
Door Needing Gold key 2 0 0 0
LABRYNTH INFO 8 370 253 376 0 377 378 1 0 245 246
Slow short up and down Mace 1 90 750 0
Chest With Gold Key in it 1 3202 1 0
Chest With Health Potion 0 3205 1 0
Disapearing and Apearing Tile 52 30 90 22
Mace, Swinging Fast 12 200 0 0
Side to Side Mace med-Slow 2 400 1500 0
Platform, disapears when stepped on 51 0 0 5
Enemy pipe Summons green sword Goblin 1705 60 0 0
Summon Big bee 1860 60 0 0
Summon Green Axe troll 1750 60 0 0
Summon Green Boulder Goblin 1760 60 0 0
Retracting Spikes 0 60 30 0
Explosive Rock Chute 0 0 0 1
cannon, med short upand down med-fast -1 300 2000 0
Spinning Tri Platforms 20 60 0 0
Platinum key door 3 0 0 0
fast Swing mace 13 80 2800 200
Moves up whaen steped on platform 7 250 700 250
Swing, mace 12 130 80 0
Spinning cannon, 4 steps, med 103 15 0 0
move left when stepped on 6 475 900 475
Super Spin Cannon 103 0 0 0
Grey ruins 0 11 1 0