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I've tried to make an add-on, but it just keeps messing up! Can you help? Here is the map file: (url="http://"http://www.evula.org/evweb/avara.hqx")Avara Map(/url)
------------------ "If life gives you a lemon, wing it right back and add some lemons of your own." -Bill Watterson (url="http://"http://www.aresaxis.us")Enigma(/url) <-- The best online game ever.
(This message has been edited by EVWeb (edited 03-28-2004).)
What do you mean messing up? What happens?
------------------ The box said Windows 95 or greater...so why doesn't it work on a Mac?
EVWeb,
Seems fine, for the fact of 2 conflicting ramps in one area. If you have any in-depth questions, feel free to e-mail me. (use the e-mail icon on this post).
If you'd like, however, post a more detailed message on what the level map is doing, that you don't want it to.
------------------ -Kyle "Vader" Blessing -(url="http://"http://www.homestarrunner.com")Homestar Runner(/url) -Don't love, or hate... Just join the (Players Club)
Why do the ramps overlap? It doesn't seem to want to use the command that lets you raise walls, anyway I'll look over the manual again, but I'm confused as to why certain things seem to not work. Maybe its where I place the code. Please help.
------------------ "If life gives you a lemon, wing it right back and add some lemons of your own." -Bill Watterson (url="http://"http://www.aresaxis.us")Enigma(/url) <-- The best online game ever. (url="http://"http://www.evula.org/evweb/")TS(/url) <-- My site redone.
From the limited attempts I've made to create maps, the way things are layered is critical to making things work in Avara levels. Course, I had Cowboy helping me - he generally looked at my level codes and tweaked them before we put them into the level sets. He always used Clarisworks 4. It was the only program that worked to create levels for him.
HTH...
------------------ "You're just about as useless as JPEGs to Helen Keller..." Weird Al's "It's All About The Pentiums"