Qustioning Emporer Ent about Extemperaneous

Emporer Ent, did you only build 3 levels of Extemporaneous?
Did you finish the 3rd level?

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Quote

Originally posted by harryfan23:
Emporer Ent, did you only build 3 levels of Extemporaneous?
Did you finish the 3rd level?

Nope, there are 7, I believe. Stuck? Remember, oft times a level has multiply exits, as in the original game. This means you could have, say beaten the Ice level, and have to go back to Magical Mystery Tour and get to the other exit. Hope this helps.

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Unlikely, sir. They spell and pronounce their names differently. -- Mr. Smithers
Extemporaneous since November 2, 2000
Download (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=Extemporaneous.sit.hqx")Extemporaneous 0.5(/url) for Ferazel's Wand.
Visit the new (url="http://"http://homepage.mac.com/emudevelopers/ferazel")Extemporaneous Website(/url).

Why is there so many of the Origonal levels of your game? or is it just a level editor bug? I'd like to know.

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Quote

Originally posted by harryfan23:
**Why is there so many of the Origonal levels of your game? or is it just a level editor bug? I'd like to know.
**

Um, do you mean after the Gauntlet? There should be nothing. There are none of the original levels in Extemporaneous. Could you explain more where you are encountering this levels.

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Oh, I'm not handicapped! I'm just lazy! -- Homer
Extemporaneous since November 2, 2000
Download (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=Extemporaneous.sit.hqx")Extemporaneous 0.5(/url) for Ferazel's Wand.
Visit the new (url="http://"http://homepage.mac.com/emudevelopers/ferazel")Extemporaneous Website(/url).

Quote

Originally posted by harryfan23:
**Why is there so many of the Origonal levels of your game? or is it just a level editor bug? I'd like to know.

**

If you are looking at the levels in Mascot you might find your Mascot has developed it's own set of levels. This is a bug in the editor but it is quite simple to fix. Open your Mascot Editor Graphics in ResEdit. It should only have a PICT rescource in it. If it has anything else just delete the extras, (most likely are mlvl and mcnv) and any extraneous levels should disappear.

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Liz the Wiz:)


There are two rules for ultimate success in life. (1) Never tell everything you know.

Quote

Originally posted by lizwiz:
**If you are looking at the levels in Mascot you might find your Mascot has developed it's own set of levels. This is a bug in the editor but it is quite simple to fix. Open your Mascot Editor Graphics in ResEdit. It should only have a PICT rescource in it. If it has anything else just delete the extras, (most likely are mlvl and mcnv) and any extraneous levels should disappear.

**

I think I did delete that, to make the download nice and small. Harryfan, are you sure you are playing my world? To play a new world you need to Place the original level set in another folder and the new level set in the Ferazel's Wand Folder.

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Oh, I'm not handicapped! I'm just lazy! -- Homer
Extemporaneous since November 2, 2000
Download (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=Extemporaneous.sit.hqx")Extemporaneous 0.5(/url) for Ferazel's Wand. (260 kb)
Visit the new (url="http://"http://homepage.mac.com/emudevelopers/ferazel")Extemporaneous Website(/url).

Quote

Originally posted by Emperor Ent:
**I think I did delete that, to make the download nice and small. Harryfan, are you sure you are playing my world? To play a new world you need to Place the original level set in another folder and the new level set in the Ferazel's Wand Folder.

**

I'm sorry Emperor Ent I'm not making myself clear. When I was making my levels someone asked me to check something in one of theirs, and sent it to me. I checked it in my version of Mascot and then noticed that they had all my levels in their FWworld Data - upto and including the latest fixes.
Since this was obviously impossible I investigated and found that my version of Mascot was automatically adding all my levels into any new files opened, because it had somehow generated mlvl and mcnv rescources in the Mascot Editor Graphics file.
I'm suggesting that perhaps Harryfan has been playing with the original levels in Mascot and his Mascot has developed the same fault as mine and generated mlvl and mcnv resources which are duplicates of the original FWWData. If that's the case then any file he opens in his Mascot will automatically have the originals added.

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Liz the Wiz:)


There are two rules for ultimate success in life. (1) Never tell everything you know.