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a) If you have a moving platform that hits a spinblock, will it keep on going? If you're on it, will you get squished between the spin block and the moving platform, or will you be allowed through?
Is there some sort of fire ball shooting enemy that DOESN'T MOVE (like the bow & arrows) ?
c) How do I make spinblocks disappear from a button?
d) How do I make spinblocks disapper from a conversation?
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Originally posted by RevenantChaos: **a) If you have a moving platform that hits a spinblock, will it keep on going? If you're on it, will you get squished between the spin block and the moving platform, or will you be allowed through?
**
Yay! I beat Dr. tall!
Questions, questions!
a) A moving platform will go by a spinblock if the spinblock is inactive (it has the dotted line around it.) If it is filled, then ferazel will fall of the platform if the spinblock blocks its way.
b. The salamander-thingies (I forget what they are called) throw fire. All enemies, I believe, will not move if you set their info (0) to 1.
c & d. Go look at that big documentation packet I gave you! It has everything you need to know about spinblocks.
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I must be missing something then - i've read the whole $@*(@#& thing twice.
Originally posted by RevenantChaos: **I must be missing something then - i've read the whole $@*(@# & thing twice.
there is a whole section called SPINBLOCKS.
wait a minute. oops. The one I gave you doesn't have that section! sorry! I know there was one manual that talked all about them. I'm not sure which one it was.
Hmmm-hmmm-hmmah. (dune!)
Email it to me then.