Wierd Bug in MASCOT

I have trolled through all the Ferazel Hacking topics for the last year - no mean task to find out if someone else has the problem I have come up with, and I can't find a single refrence to it.

I decided to try Emperor Ent's way of doing levels - one per world - and made a neat boss level. Having done that I went to ResEdit to put it into my main file and discovered that Mascot had generated another 3 levels. Since they contained the level names of my levels 2-4 I re-opened in Mascot and sure enough there was my new level one with levels 2-4 of the full world.

I deleted them with ResEdit but they re-appeard every time I opened the new world. This happened once before which resulted in me inadvertantly sending level 3 to someone.

It's not really that important, but it is interesting.
Why levels 2-4?
Why not all the other levels?

Has anyone else encountered this problem?

Liz the Wiz 🙂

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"I don't suffer from insanity,
I enjoy every minute of it." 🙂

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Originally posted by lizwiz:
**

Has anyone else encountered this problem?
**

Yeah, I sometimes encounter it ... I have no clue what causes it, and I find it incredibly annoying. If you don't ant it to happen what usually works for me is creating a new World, creating a blank level, opening the World in MASCOT, copying the level you want from your originals (the ones that are going funny) then paste the level into your new, blank world and delete the level number 1 and finally re - number the just - pasted level to number 1. (Actually this works all the time for me but the problel (/bug) has only happened to me about three times, you may find it doesn't work for you ... I don't know! :))

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(This message has been edited by MDWGMalc (edited 11-06-2001).)

Yep, that one can be kinda annoying but just replace the demon level with a level of your own right after you delete it to keep it from coming back.

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(url="http://"http://drtalll.tripod.com")Dr Tall Land(/url)

I think this is when you open a world, and then you select new world. MASCOT only seems to replace the first level in the set.

This also happens when you save a level replacing an existing level. The editor only overwrites the conflicting levels and doesn't actually replace the file. I have never had a level continue to reappear though.

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Originally posted by PCheese:
**I think this is when you open a world, and then you select new world. MASCOT only seems to replace the first level in the set.

This also happens when you save a level replacing an existing level. The editor only overwrites the conflicting levels and doesn't actually replace the file. I have never had a level continue to reappear though.
**

It used to happen to me only rarely but just recently it seems to be getting worse. It now includes all levels up to four. I think I'm going to throw away my MASCOT editor and reinstall to see if that makes any difference. Otherwise I'll have to take to Emperor Ent's way of making levels - one per file, at least until I have more than four.

Liz the Wiz. 🙂

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"I don't suffer from insanity,
I enjoy every minute of it." 🙂

(This message has been edited by lizwiz (edited 11-14-2001).)

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Originally posted by lizwiz:
**It used to happen to me only rarely but just recently it seems to be getting worse. It now includes all levels up to four. I think I'm going to throw away my MASCOT editor and reinstall to see if that makes any difference. Otherwise I'll have to take to Emperor Ent's way of making levels - one per file, at least until I have more than four.
**

I think I may have found the answer to why it hapens - although not what happens. When I opened my MASCOT editor graphics in ResEdit, instead of just having the pict file that should be in there it also had Mlvl, Mmap, Mwld & Mcnv in it. When I deleted them the editor started working normally again.

The question now is - How did they get there in the first place?

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Liz the Wiz:)


"I don't suffer from insanity,
I enjoy every minute of it." 🙂