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Is there a way to do that? Like having different voices saying "OUCH" when you get hit?
Thanks
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not until we have actual hit/miss detection.
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Weapons have hit/miss event checks on them. Try this:
Weapon hit event: Set gb_soundRandom (or whatever else you want) to a random number (say, 0-2). If gb_soundRandom == 0, play sound0.wav. If gb_soundRandom == 1, play sound1.wav. If gb_soundRandom == 2, play sound2.wav.
I believe (but am not sure) that if you equip the NPCs with a weapon, they will cause the same effect when they hit the player...
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Quote
Originally posted by CI-Ia0s: **Weapons have hit/miss event checks on them. Try this:
**
An NPC will only use a weapon if it wants to do a ranged attack. however the player contact event link may work.
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yes, I know they have a hit/miss link, but currently the event runs no matter if it's a hit or miss, so you'd have the "ouch" sound whenever the NPC attacks you, hit or miss.
Oh... that sucks... :frown:
kay. thanks anyway;P