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Aaack! I am trying to develope an EXTREMELY simple game as a practice run in Coldstone- even lower quality than "Quest for the Magic Cheese". I am running in 10.2, so no compile problems(just the .sav, which doesn't matter as I will play it on my 10.3 partition). There are several things that have bogged me down:
Instead of designing the maps within the editor I find it easier (for such a simple game) to design the entire level (which is 800 x 600 for level #1) in a 3rd party app.- the GIMP. It is basically an open source photoshop. But when I save it as a .jpg, launching the game really screws up the white and pixelates other areas because of the nature of JPEG. When I try .pct, the level's color scheme is INVERTED and everything is blueish green. HELP!
The character movement I want is simple- a picture of a stickman that doesn't change is movement. No visible moving legs, no turning or looking, NOTHING. Just a moving picture. How do I accomplish this???
Thanks in advance!!!
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Originally posted by bbtmr_squishy: **snip 1.) But when I save it as a .jpg, launching the game really screws up the white and pixelates other areas because of the nature of JPEG. When I try .pct, the level's color scheme is INVERTED and everything is blueish green. HELP! 2) The character movement I want is simple- a picture of a stickman that doesn't change is movement. No visible moving legs, no turning or looking, NOTHING. Just a moving picture. How do I accomplish this??? **
First try it in .png, thought I'm not sure a map will load that is a single picture. Or is it several .pct's?
Second, create a .pct of a stick. Put it in a folder called ' NPC_StickHero'. Then go to the animation editor. Load that picture 12 times. Then starting at the top, skip one, go to the next and click the 'Frame Flag' drop-down menu and select the 'Set Marker' action. go to the next graphic and click the drop-down menu and select the 'Loop to last marker' action. 3 graphics for each direction. Repeat this for all the remaining graphics. At the bottom select the 'Directional four'. That should be it except to add it to your character file in the game options. Hope this works for you.
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You could try to create a ground tile wich is all black, then fill the screen with it. I think the colours will be weird if there is no ground tiles and the picture doesn't fill the whole area up..
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Two things to check:
Resolution must be 72 ppi (pixels per inch) as the manual says. 71.9 won't cut it.
Color depth should be 16 bit. That's 32768 colors. If it is set for 8 bit (256 colors) you'll get screwy colors.
Use any good art app. to check this out and convert if needed. .jpg is known to mess up whites. Use .pct or .png instead.
Good luck with it. Let us know how you made out. ~RD
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You don't need 12 pictures of a stickman for a still animation. Just 1 and then check: "Standard animation."
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Actually you would need graphics, one for walk, one for attack, and one for defend. Are you drawing all the graphics yourself?
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Originally posted by LifeKnight: **Actually you would need graphics, one for walk, one for attack, and one for defend. Are you drawing all the graphics yourself?
**
No, you dont. You just need an attack anim if you want to set how long time it takes for the player to attack. The more frames/higher frame delay, the longer attack time (duh).