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So how to do it?
Those who haven't played it: PoG has treasures in it's maps.Those treasures are inside chests, rock piles and in holes.The treasure inside is random.The more luck, the better treasure.
Thanks in advance!!!
------------------ K J K ------------------------------- Karel Johannes Kaurila
I have no idea how to do it, but you could do like this: in the treasure chest's action link, make the engine do this:
Change globals: gb_luck random &&Luck; Change globals(2): gb_chanceglobal random 100 (or 50, or 10, depending on how high your statistics are) Conditional: if gb_luck is greater then gb_changeglobal do: drop some nice thing else do: random item drop
You could make this system better if you want more kinds of treasure
Good luck...
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I don't quite understand leddy's system, but you could do this:
Change Globals: gb_Gold to be droped Random 10-30 Change Globals: gb_Gold to be droped Add &&Luck; Launch Item: Gold: gb_Gold to be droped Change Globals: gb_Gold to be droped Set 0
The result would be 10 to 30 gold + players luck
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Originally posted by Yoggy: **I don't quite understand leddy's system, but you could do this:
**
And items?
Random Items in the "Launch Item" Action can do that. Just select as many as you want and set the random item %chance to what ever you want.
I'm not quite sure luck influences random items automatically, I think you have to link your 'Death' event to a complex system of conditionals relating to the luck you have. By default, luck increases your chance of blocking critical hits (the higher your luck is, the less chance an enemy will hit you with a high damage).
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Originally posted by Yoggy: **Random Items in the "Launch Item" Action can do that. Just select as many as you want and set the random item %chance to what ever you want.
Or if you want to have the luck inflict it, you can set the %chance to &&Luck;