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Is there a way to make doors that lock behind a person or must have a key to get through (one or both directions)?
------------------ I wonder what this button does? I'll just press it and see what happens.
I'm not sure though I think it's possible. If you can place access tiles during a game and remove them then it is a simple case of getting CS to place/remove them depending on whether a global gb_haskey is true or false. If not then I'm sure that this should be doable with event tiles though when the player reaches the door, if they dont have the key, and your global reads as false then it should give him a map position of the tile he is currently on. If he does have the key, and the global is true, then he should just be allowed to pass through unaffected
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Originally posted by atgdog: Is there a way to make doors that lock behind a person or must have a key to get through (one or both directions)?
This is essentially the same question you asked in another thread. I answered it there. Please post your question only once. You can also put several questions in the same post. Thanks, ~RD
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