an idea...

Hay, I was wondering if there is any way to make a spell graphic (for example) wich follows the player whereever he/she goes. Because if that would be possible then it would not be very hard to change the helmet/armor of the player. The spell should be cast when the player equips an item and, well... "un-cast" when the player unequips it. Also, could I make a spell wich will last until an event tells it to stop?

Please, if you know a way then tell me 😉

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(url="http://"http://www.ledorax.da.ru")www.ledorax.da.ru(/url)

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Originally posted by Ledorax:
Hay, I was wondering if there is any way to make a spell graphic (for example) wich follows the player whereever he/she goes. Because if that would be possible then it would not be very hard to change the helmet/armor of the player. The spell should be cast when the player equips an item and, well... "un-cast" when the player unequips it.

Yes it is possible but it looks very awful for what you want to do. The reasoning is that the graphic will be a stamp and will be placed based on the player's graphic position. The player's graphic position is based on movement tile coordinates. However, there are several frames for the player which shift its position slightly within that movement tile which the stamp can not follow. Thus what will occur is that the player will walk from tile to tile and the stamp will remain fixed and then "snap" to the player. It is very cludgy and looks terrible.

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Also, could I make a spell wich will last until an event tells it to stop?

Yep. Create a (url="http://"http://stark.evula.net/plugin_faq.htm#tiptimer")timer(/url).

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Thank you for your help 😉 I did not think about the different directions 😛 forgot them... well thanks anyway 🙂

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(url="http://"http://www.ledorax.da.ru")www.ledorax.da.ru(/url)

beyond that it is possible to outrun spell effects

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... bwahhaaaaahaaaaaugh fooooolish sammurai.