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I can't seem to figure out a good system that will shuffle the cards in my card game. Does anyone know a good way?
------------------ Thanks, GrahamVH graham@warcraftcentral.com Coldstone Developer (url="http://"http://www.warcraftcentral.net/legends/main.html")http://www.warcraftc...gends/main.html(/url)
{ edit : annhilation, removed and being prefaced with a mutual NDA, for release.}
Mods, please don't allow a third-party public repost of the former content, it would be much appreciated.
Graham, i'd like to "Gift" to you my brainstorm/algorithim, however keeping it "semi-exclusive".
my bargain: a modest text, credit in game/in docs....no need to detail my contribution if you don't like just, blam
Thank you's : ... ...
"eLL' walker" ... ... ...
if you have an AIM s/n, when i email you the NDA (available at idevgames) please send your screename in your response, we will discuss/affirm.
if you agree, i can explain and clarify, help you step by step through the method/thoughts.
(This message has been edited by ellrx (edited 08-19-2003).)
I'm having the same problem. :frown:
------------------ Where?!?
(This message has been edited by Brqgn (edited 08-19-2003).)
Quote
Originally posted by ellrx: **{ edit : annhilation, removed and being prefaced with a mutual NDA, for release.}
(This message has been edited by ellrx (edited 08-19-2003).)**
mainly I am looking for a better way than I am currently using. I have 2 global values per card. 1 defines whre it is 0=deck, 1=player1 2=player2 3=player3 and 4=player4. The other global is used to define where in the curent deck it is ei: 1 is on top, 2 is the next one down. I use a set global command that gives a random number then a conditional cheaks to see if that number is being used by any of the other cards, if not then it assignes the number to a card and moes on to the next, if the number is in use by one of the other cards then it has it pick a different number and starts all over again. I need a better method because this one takes a long time for it to finish shuffleing the cards.
my system isn't linear if the parameters are tweaked the wait between selection of cards and such should be minuscule, and if segmented could possibly be made 4x faster than it is already is.
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(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare: Wood...Last Updated 06.27.03(/url)
(url="http://"http://ellrx.web1000.com")eLL' Walker: 'olio(/url)
' RPG Cliché Dictionary ' ..
... bwahhaaaaahaaaaaugh fooooolish sammurai.
Originally posted by ellrx: **my system isn't linear if the parameters are tweaked the wait between selection of cards and such should be minuscule, and if segmented could possibly be made 4x faster than it is already is.
**
What sort of tweaking? Don't worry ell, you'll get your name in the credits under special thanks.
in that case, :: ethereal form scrolls, vanishes :: you should recieve an email.
by chance is this being entered in uDevGames2003 ?
Originally posted by ellrx: **in that case, :: ethereal form scrolls, vanishes :: you should recieve an email.
I wasn't planning on it. It's just a fun project that i'm doing in my spare time. It will be free to everyone.
edit: I haven't recieved an email though. My email is graham@vhpublications.com ------------------ Thanks, GrahamVH graham@warcraftcentral.com Coldstone Developer (url="http://"http://www.warcraftcentral.net/legends/main.html")http://www.warcraftc...gends/main.html(/url)
(This message has been edited by GrahamVH (edited 08-21-2003).)
Originally posted by GrahamVH: **I wasn't planning on it. It's just a fun project that i'm doing in my spare time. It will be free to everyone.
edit: I haven't recieved an email though. My email is graham@vhpublications.com**
busy schedule, i could release the raw data/brainstorm that i half recited/recalled from memory, quite lucent but shakey, i want to make a impression, let mee clean it up