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I was wondering how it would be possible to simulate a card game using coldstone. I'm talking about shuffling, drawing, making sure the same card does not come up twice, etc. I thought about assigning a number to each card, and when the number comes up, that card is drawn. If anyone has any other suggestions, please tell me.
Thanks
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I'd also like to hear about this. It would be useful for making an MtG simulator (since there are no Mac ones right now).
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deck of cards, funny you should mention this
i'll present you with two parcels:
a deck of cards is like an array, it consists of 52 objects, when discarded the status of the card could be regarded as 1 or used changing the value of 52 variables is a non issue. how you will execute these changes/evaluate their new values will be the hard part. This requires the use of a flow control 'device' known as a case.
<>I have tested such an array which executed in under 3 seconds executing 20 events each containing a conditional object and a subsequent action.
<>I have also created a branching random index switching animation, which has the potential to speed up the selection of a card that isn't classified discard, and innately randomly shuffles the deck.
--why the run around, i'm building a card game.. however which i have mentioned, i have tested substantially.. etcetera.
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{ edit }
(This message has been edited by ellrx (edited 06-10-2003).)
It sounds like a good idea, but I still am fuzzy as to how I would implement it into a coldstone game.
Quote
Originally posted by BryceCubed: **It sounds like a good idea, but I still am fuzzy as to how I would implement it into a coldstone game.
**
idea? its lurking on my hard drive, half formed and infuriated..
animations...know them inside out.