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First, a heads up to anyone using looping movies as dialogue pics: if anything but background tiles are beneath your dialogue movie, it will cause the movie to flicker and blink. A workaround, which anyone using prerendered cutscenes may also find useful:
Reserve a corner of every map to be filled with black background tiles. Launch an invisible animated stamp to lock the camera on this area every time an event in the map uses a movie. This protects dialogue movies, and keeps you from having to load a new area every time you want to run a cutscene movie with a pretty black background.
Second, has this been covered:
While testing the game, the transparent parts of png graphics in the background flicker and shift between their set transparency level and opacity as the player moves around the area.
Does anybody know what causes this? These are 8 bit pngs with varying levels of transparency from 0 to 100.
thanks, myshkyn
------------------ "I'll give the fans just what they want, and nothing else at all."
Quote
Originally posted by myshkyn: **While testing the game, the transparent parts of png graphics in the background flicker and shift between their set transparency level and opacity as the player moves around the area.
Does anybody know what causes this? These are 8 bit pngs with varying levels of transparency from 0 to 100.**
When using stamps, Coldstone doesn't like anything that's not 16 bit. Try converting your 8 bit pngs to 16 bit and see if that sets things straight. ~RD
------------------ My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad. The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages. Find those areas you missed the first time around. Have you been everywhere?
Thanks RD.
Photoshop can't seem to save a 16 bit image as a png. Is this a limitation of the software or the format, I wonder. We're using 5.5.
myshkyn
Originally posted by myshkyn: **Thanks RD.
Photoshop can't seem to save a 16 bit image as a png. Is this a limitation of the software or the format, I wonder. We're using 5.5.**
Do you have GraphicConverter? This will change the 8 bit resolution to 16 bit. It should do so without corruption of your pngs.
Edit: typo
(This message has been edited by Rubber Ducky (edited 06-10-2003).)
Graphic Converter. I'll check it out. Thanks very much.