Tracking players position?

Is there a way to track the players position (x and y) without assigning an event to every tile?

Thanks!

------------------
Here's my site! There is art, music, movies, and games!
(url="http://"http://www.sinthesisent.com")http://www.sinthesisent.com(/url)

Quote

Originally posted by Klatu:
Is there a way to track the players position (x and y) without assigning an event to every tile?

The player's coordinates are &&PlayerX;/&&PlayerY.; Calling these at any time will tell you where the player is.

If you want to know where he has been, then you will need to use globals and/or events to keep track of it, and it will be an ardous process(very feasible though) depending on how large your maps are.

------------------
(url="http://"http://stark.evula.net/pogwalkthrough.htm")PoG Walkthrough and Compendium(/url) | (url="http://"http://stark.evula.net/plugins/dev_tools.htm")PoG Dev Tools(/url) | (url="http://"http://stark.evula.net/plugins/spells_expander.htm")Spells Expander(/url)
(url="http://"http://stark.evula.net")Stark.evula.net(/url) | (url="http://"http://www.evula.net")EVula.net(/url) | (url="http://"http://mail.ambrosiasw.com/mailman/listinfo/coldstone_dev")Coldstone-dev mailing list(/url) | (url="http://"http://ucplugs.evula.net/pog.html")PoG Upcoming Plug-Ins Directory(/url)

I forgot about that! Oh well, I figured out an easier way to accomplish what I wanted to do - thanks though!

------------------
Here's my site! There is art, music, movies, and games!
(url="http://"http://www.sinthesisent.com")http://www.sinthesisent.com(/url)