Variable sized animation?

can an animation stretch to fit a situation automaticly, i want to make a lightening bolt shoot from a PC to an NPC for a spell but the animation would have to stretch or shrink its lenght to fit how far away the target is, is it possoble or do i need to settle for the "ball lightening" look?

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Humanity will crumble under tides of blood.
irc: Draco/Dracon

no.

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... That staples it.

This is just an alternative to the "ball lightning" thing, not a solution, but you may find it helpful.

Create several electricity looking animations that dance around and then kill themselves. Give your spell projectile a blank animation that loops empty frames set with "launch sprite" events, and have these empty frames launch your electricity animations. With a little experimentation and timing, this will make the lightning appear to creep across the screen, which may be preferable to balls of lightning.

myshkyn

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"I'll give the fans just what they want, and nothing else at all."

awsome idea, thanks

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Humanity will crumble under tides of blood.
irc: Draco/Dracon