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I've compile a 2 page aesthetic celshading technique targetted specifically for users of (url="http://"http://www.codenautics.com/meshwork")Meshwork(/url) however you should be able to easily apply this in any precise point based, trimesh modelling app. Its quick and if you haven't thought of it already, you'll be slapping yourself in the forehead when you see how easy it is.
its here its 4k, its in .pdf (url="http://"http://ellrx.250free.com/celshade.pdf")Cel Shading(/url) This is a clear exmple of translating a real life process directly into 3D...
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