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I'm not 100% sure if this has been addressed elsewhere but how do I set my game up to toggle between fullscreen and not fullscreen. I'm making my maps out of 800 by 600 pictures. Also when POG switches between the tiny screen and the full screen does it just enlarge the images to fullscreen? Will it do the same for my game or do I have to make everything at my default size (800X600) and various other possible full screen sizes?
Thanks.
Pedrith
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Originally posted by Pedrith: I'm not 100% sure if this has been addressed elsewhere but how do I set my game up to toggle between fullscreen and not fullscreen. I'm making my maps out of 800 by 600 pictures. Also when POG switches between the tiny screen and the full screen does it just enlarge the images to fullscreen? Will it do the same for my game or do I have to make everything at my default size (800X600) and various other possible full screen sizes?
Mr. Pedrith,
Try looking through the various options in the "Engine call" event object. Ie, create an event, drop the engine call object into it, and look at the choices when the engine call box opens up. There should be one to toggle full screen, but alas I don't have CGE in front of me and the manual is silent on the different types of calls available(/me grumbles).
And Coldstone should handle the display of pictures. I believe in full screen mode it blows the pictures up to fit, and reduces them in window format. I'm not sure which method is used by default(ie, if you make a standard picture, I'm not sure if the picture will be displayed "as is" in full or windows mode). But you will not need to make seperate sets of graphics for each size. In fact, I don't know of a way you could "check" to see which resolution things are set at, unless you create a toggle event that trips a global so that you know which resolution the person is playing at. ALthough, as I hypothesize, if CGE has a "standard" and redoes the images for the different modes, this would mess up your alterations of your pictures anyway.
I'm sure someone has played with this though...
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Thanks Stark. I checked and there is an engine call option that says "set to full screen mode". I tried that and it blows the images up to fit the full screen. I'm going to keep playing around with it and figure out how they managed the toggle keys to jump between full screen and not full screen (and report my findings back here).
Thanks again for the help.
Originally posted by Pedrith: Thanks Stark. I checked and there is an engine call option that says "set to full screen mode". I tried that and it blows the images up to fit the full screen. I'm going to keep playing around with it and figure out how they managed the toggle keys to jump between full screen and not full screen (and report my findings back here).
You're welcome, I'm glad it worked.
And please do report back with your findings. I, and many others, are interested in new tips, tricks, and in-depth fiddlings.