question about TAG Values...

Can you combine tag values/ perform equations with them,

for instance you have the variable PlayerX and PlayerY
i want to numerically offset an object, that will follow the player onscreen all the time.

is it possible,will coldstone recognize, the coordinates: '(&&PlayerX-4;),(&&PlayerY-2;)'
another example:

&&Stamina-;&&MaxMagicPoints;/&&Luck; ??

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In low ground, climb.
In desolate ground, run.
In encircled ground, scheme.
In Deathground, you fight!"~~~~Sun Tzu

Quote

Originally posted by ellrx:
**Can you combine tag values/ perform equations with them,

is it possible,will coldstone recognize, the coordinates: '(&&PlayerX-4;),(&&PlayerY-2;)'
another example:

&&Stamina-;&&MaxMagicPoints;/&&Luck; ??**

Not in a single event object call, no. You will need to do the math before the object call.

If you can, create a new variable and have just prior to the call your math functions:

NewX = &&PlayerX; 'subtract' 4
NewY = &&PlayerY; 'subtract' 2
Then your map position or whatever object call uses the coords NewX/NewY

Same with your Stamina math (&&Stamina-;&&MaxMagicPoints;/&&Luck;)"

Newstam2 = &&MaxMagicPoints;
Newstam2 = &&gb;_Newstam2 'divide' &&Luck;
Newstam = &&Stamina;
Newstam = Newstam 'subtract' &&gb;_Newstam2

Then use the value of Newstam.

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Helpful, but quite unfortunate, however it seems as if this was intentional on Beenox's part...considering the insane amount of syntax related problems that would arise.

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In low ground, climb.
In desolate ground, run.
In encircled ground, scheme.
In Deathground, you fight!"~~~~Sun Tzu