Ok, I admit it, I'm illiterate when it comes to graphics. Well ok, maybe not quite, but I feel like it at the moment.
How does one create the PoG-like effect of an opening chest? Ie, the chest sits on the ground nice and happily, and when the player clicks on it you see the animation of it opening and then it stops in the open position.
I created an object and gave it the "idle animation" of the chest opening animation(found in Cave_Anim I believe), and gave it the "used animation" frame picture of the chest lying open(found in the Cave_anim_frames I believe). This didn't work. The chest appeared on the screen closed, as it should, and when clicked upon it switched to open. But the opening animation didn't play.
I tried giving it the "idle animation" of the closed chest frame, and the "used animation" of the chest opening animation. This didn't work; the chest appeared closed the entire time.
I tried setting both animations to the chest opening animation, but again the chest always appeared closed.
I tried setting the "idle animation" to the chest opening animation, and cleared out the "used animation" setting, but this just made the chest disappear. Heh.
So, how the heck do I do this? For some reason I feel that Dee is hanging out just beyond eye-sight giggling outrageously at me...
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