Chest opening animation

Ok, I admit it, I'm illiterate when it comes to graphics. πŸ™‚ Well ok, maybe not quite, but I feel like it at the moment.

How does one create the PoG-like effect of an opening chest? Ie, the chest sits on the ground nice and happily, and when the player clicks on it you see the animation of it opening and then it stops in the open position.

I created an object and gave it the "idle animation" of the chest opening animation(found in Cave_Anim I believe), and gave it the "used animation" frame picture of the chest lying open(found in the Cave_anim_frames I believe). This didn't work. The chest appeared on the screen closed, as it should, and when clicked upon it switched to open. But the opening animation didn't play.

I tried giving it the "idle animation" of the closed chest frame, and the "used animation" of the chest opening animation. This didn't work; the chest appeared closed the entire time.

I tried setting both animations to the chest opening animation, but again the chest always appeared closed.

I tried setting the "idle animation" to the chest opening animation, and cleared out the "used animation" setting, but this just made the chest disappear. Heh.

So, how the heck do I do this? For some reason I feel that Dee is hanging out just beyond eye-sight giggling outrageously at me... πŸ˜›

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You know, I think he is too. πŸ˜›

Onto the treasure chest. Since your latest project has been a PoG plug-in, and I've succeeded in making a treasure chest for a plug-in, I think it's safe to say that my method will work.

  1. Make a new item. Treasure chests need to be items to support both the open and closed animations (bit I think you already knew that). Make sure the item is of the type "Special".

  2. Go into the display tab and click on the browse button beside the unused animation. Go into the Cave_anim folder. Notice that there are actually two treasure chest animations, not one. You'll be using both for your treasure chest (why do you think they made two in the first place?)

  3. Choose the leftmost chest animation, the one titled "chest001". Click the OK button.

  4. Choose the browse button beside the used animation. This time, select the animation entitled "chest_anim001". Click the OK button.

  5. Check the Block and Remember checkboxes, make sure the Take checkbox isn't checked. In the pop-up menu beside the Take checkbox, choose the Normal item.

  6. Click on the great big Action Link button. Use the Item Launch event to drop any amount of gold and items. If your gold-giving actions are in a different event, use the Call Event action.

That's it. Later, I'll post back with a little tutorial on how to make superior gold-giving events. πŸ™‚

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Groovin, thanks.

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Quote

Originally posted by Stark Bledfast:
**Groovin, thanks.

**

When I read the title to the thread, I thought for a moment someone was doing an "Aliens" game! πŸ™‚

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Quote

Originally posted by Commander Arashi:
When I read the title to the thread, I thought for a moment someone was doing an "Aliens" game!

Bwahahaha.

"Water my ***, get this man some peptol bismo!" (Voluntarily censored)

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