Beenox's Strange scripting Methods

(edit) Ooooops (edit)

Had a little freak out, there.
My fault i was using a corrupted(crash&bomb;&sadMac; freaky iTunes incident ) 'medeval' scenario file, subsequently it had adversly affected a number of things on my comp.

also does anyone know a cleaner method to cripple the automatic animation indeces; 0 is the walk animation, 1 is the attack,2 is the (for NPCs) range attack animation etc. The manual says duplicate an existing animation, but that only keeps it from doing a separate animation for the action, right 😕 ?ż?

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(This message has been edited by ellrx (edited 09-18-2002).)   

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Originally posted by ellrx:
No where in the entire file does it specify a animation set for the HERO character.

You specify it in the Misc. tab of the game options, not in an event—that's why you couldn't find it.

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also does anyone know a cleaner method to cripple the automatic animation indeces; 0 is the walk animation, 1 is the attack,2 is the (for NPCs) range attack animation etc. The manual says duplicate an existing animation, but that only keeps it from doing a separate animation for the action, right😕 ?

Next to the pop-up menu for the indexes are a few buttons. You can use these to create, rename, or delete indexes.

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Quote

Originally posted by Cafalll:
**Next to the pop-up menu for the indexes are a few buttons. You can use these to create, rename, or delete indexes.

**

Thanx.

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