Help with Coldstone!!!

I am using an unregistered copy of Coldstone and I am trying to make a small plugin which does the following:Adds a +500 life potion to the item lists of people who sell healing potions, add a +1000 life potion to the item lists of people who sell healing potions, add an npc to the gate of Berglum, add a Cave 1 South and 1 East of Berglum next to the path, add a minotaur inside the cave, make a message appear when the minotaur is defeated, and make the npc at the gate of berglum say something different once the creature is dead. I made the 2 potions, but I can't find a way to modify PoG's maps/item lists of vendors.

I made the cave and added the minotaur, but I can't make anything appear once he is dead. A little help???

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"If a soldier sweats in
boot camp, he won't
bleed in battle."

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Originally posted by Tanis Half-Halo:
I made the 2 potions, but I can't find a way to modify PoG's maps/item lists of vendors.

Mr. Tanis,

You can't edit a shop. You either need the original shop location and update that one(and then your plug-in will over-write the original), or the exact name of that shop location and then you can make your own and it will replace the original. You might be able to guess the correct name, else you will need to mail beenox and ask if you can get a copy of it. But that is the only way to edit an existing shop.

The alternative is to make a new NPC and have him have his own shop to sell your new potions. You can then stick him wherever you would like.

(edit) I was corrected in that if you create a location of the same name as a shop, it will add whatever you add to this location to the original shop, and not overwrite it completely. I have not tested this though, but this is how it was explained to me. To get the names of the various shops in PoG, just look in the Plugin Data.txt file as the names are all in there. (/edit)

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I made the cave and added the minotaur, but I can't make anything appear once he is dead. A little help???

In the NPC creation wizard the final tab is "Map." Click on this tab and you will see at the bottom several different events, one of which is "Death Event." You can place the event objects in here that you want to fire off once your NPC dies. If you want items/gold to drop, then use the "Launch Item" object to do so from within the death event.

Good luck.

(edit) Inserted the above edits after a conversation with Straytoaster on #Coldstone(/edit)
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(This message has been edited by Stark Bledfast (edited 09-03-2002).)

Thanks for the help! I will just add my own new npc to sell the potions. I am now using the tutorial/other documentations to help me make my plugin. I hope to put it out in a week or even less!

I am having more problems with Coldstone. I tried using the guide, but it is so big and It was too hard to find the information I needed. I think I'll put out the two new potions in my next plugin. For this plugin, I just want to add a quest. So far, I have added an npc to the middle of Fantrima, made a new map, added a souped-up minotaur to that map, made the npc in Fantrima appear when that minotaur is killed, and made it so that the player gets +2 all attributes(except speed) and +1 experience level, and some other stuff.

What I want to do is add a cave next to the path 1 north of Fantrima(I can find out the coordinates using debug mode, but I don't know how to place it), make it so that when the player goes into the cave, the map that I made appears. I also want to make event links so that when the player clicks on answer #1 while talking to the npc in Fantrima, she says something else. If they click on sentence #2 and click on her again, she says the same thing that she originally says and the player can choose the same answers. If they clicked on sentence #1 and talk to her, she will say "Please hurry!", or something to that effect.

I also want to make it so that when she is clicked on in Fantrima after you kill the minotaur, she will say "Thank you for killing the minotaur and avenging my husband's death!".

I hope I haven't confused you with all of this, but the Coldstone User Manual is too big and it is too hard to find the information that I need in it. Sigh... If only the User Manual could be like the Tutorial, except that it told you how to do everything you could possibly do in Coldstone...

Nevermind about the linked dialog problems, I found out how to make linked actions in the User Manual(Finally that huge manual helps me out!).

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"If a soldier sweats in
boot camp, he won't
bleed in battle."

(This message has been edited by Tanis Half-Halo (edited 09-03-2002).)

(This message has been edited by Tanis Half-Halo (edited 09-03-2002).)