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Hi, for those of you as clueless as I was untill about 10 minutes ago, the attack key is 'x'. Maybe everybody knows this, but I've been playing with coldstone (on and off) for several months and I hadn't figured it out, and I'd been specifically wishing for this feature, and trying to come up with work arounds! (Oh, and the numeric keys work for movement in addition to the arrows, there goes assigning spells to 1-9.)
Just thought I'd share the joy, Katherine
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Originally posted by Katharos: **Hi, for those of you as clueless as I was untill about 10 minutes ago, the attack key is 'x'. Maybe everybody knows this, but I've been playing with coldstone (on and off) for several months and I hadn't figured it out, and I'd been specifically wishing for this feature, and trying to come up with work arounds!:) (Oh, and the numeric keys work for movement in addition to the arrows, there goes assigning spells to 1-9.)
**
I share your pain as well as your joy, as you can see by my Warrior Woman upload. (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=coldstone&category;=graphics&display;=date&file;=Warrior_Woman.sit")http://www.ambrosias...rrior_Woman.sit(/url)
next you'll tell us you can use 'z' to block
~stray
------------------ Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url) See CGE_Tips at: (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html")CGE_Tips(/url)
I think the attack/block commands should be user defined. > :frown: Wouldn't spacebar make more sense for attack? It would in my game.
------------------ Someone give me a funny signature! PLEASE!
(This message has been edited by unknown (edited 08-29-2002).)
I think the attack/block commands should be user defined. > :frown: Wouldn't spacebar make more sense for attack? It would in my game. EDIT: ** How did that happen!!!**
I agree that they should be user defined, I mean they already have an interface for assigning keys to events, why not just attack and movement engine events? I also think that if you re-assign a key, like 1-9 it should override the movement behavior, but it just seems to do both? (Assigned event and movement) Which is silly. And while we're at it, I think the keys should be assignable by the player of the game. Dream dream dream.
And yes, straytoaster, I figured it was really obviouse to most. But seriously, is it documented anywhere ? (and oddly I did know about the block key... go figure)
--Katherine
Originally posted by Katharos: **
its documented now. (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html#Q29")http://coldroom.150m...E_Tips.html#Q29(/url)