Attack Key

Hi, for those of you as clueless as I was untill about 10 minutes ago, the attack key is 'x'. Maybe everybody knows this, but I've been playing with coldstone (on and off) for several months and I hadn't figured it out, and I'd been specifically wishing for this feature, and trying to come up with work arounds! 🙂 🙂 🙂 (Oh, and the numeric keys work for movement in addition to the arrows, there goes assigning spells to 1-9.)

Just thought I'd share the joy,
🙂 Katherine 🙂

------------------

Quote

Originally posted by Katharos:
**Hi, for those of you as clueless as I was untill about 10 minutes ago, the attack key is 'x'. Maybe everybody knows this, but I've been playing with coldstone (on and off) for several months and I hadn't figured it out, and I'd been specifically wishing for this feature, and trying to come up with work arounds!:) 🙂 🙂 (Oh, and the numeric keys work for movement in addition to the arrows, there goes assigning spells to 1-9.)

Just thought I'd share the joy,
🙂 Katherine 🙂

**

I share your pain as well as your joy, as you can see by my Warrior Woman upload. (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=coldstone&category;=graphics&display;=date&file;=Warrior_Woman.sit")http://www.ambrosias...rrior_Woman.sit(/url)

------------------

next you'll tell us you can use 'z' to block 🙂

~stray

------------------
Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url)
See CGE_Tips at:
(url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html")CGE_Tips(/url)

I think the attack/block commands should be user defined. > :frown:
Wouldn't spacebar make more sense for attack? It would in my game.

------------------
Someone give me a funny signature! PLEASE!

(This message has been edited by unknown (edited 08-29-2002).)

I think the attack/block commands should be user defined. > :frown:
Wouldn't spacebar make more sense for attack? It would in my game.
EDIT: ** How did that happen!!!**

I agree that they should be user defined, I mean they already have an interface for assigning keys to events, why not just attack and movement engine events? I also think that if you re-assign a key, like 1-9 it should override the movement behavior, but it just seems to do both? (Assigned event and movement) Which is silly. And while we're at it, I think the keys should be assignable by the player of the game. 🙂 Dream dream dream.

🙂 And yes, straytoaster, I figured it was really obviouse to most. 🙂 But seriously, is it documented anywhere ? (and oddly I did know about the block key... go figure)

--Katherine

------------------

Quote

Originally posted by Katharos:
**

🙂 And yes, straytoaster, I figured it was really obviouse to most. 🙂 But seriously, is it documented anywhere ? (and oddly I did know about the block key... go figure)

--Katherine

**

its documented now. 🙂 (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html#Q29")http://coldroom.150m...E_Tips.html#Q29(/url)

~stray

------------------
Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url)
See CGE_Tips at:
(url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html")CGE_Tips(/url)