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Originally posted by Glenn: **You think I'm that cheap? I'll have you know that Beenox and Ambrosia had to give me free license codes to both PoG and Coldstone to get that much shilling out of me!
**
FREE LICENSE CODES?! :eek: :mad: Wow...
What do you mean by shilling?
------------------ Thank you.
SSJ6Gohan, um i think he was joking
Anyways, PinkFluffyBunny:
In my original post I mentioned some of these things. I also have some solutions or answers to your suggestions:
1: That really is an unreasonable request. Ambrosia and Beenox would basically have to do a whole new app and include it in Coldstone, which is NOT what a dev software means What would be more helpful would be a group of character poses and animations, that you could CUSTOMIZE within the program (i.e. Beenox includes a guy with a staff animation. Within Coldstone (or a seperate app) you customize his clothes, hair, etc.)
This is still pretty far out there but it's a start.
This is a reasonalbe request. There are ways around it however (button that opens dialog with money in it.) We are merely talking about a manner of convenience.
3. Something you don't understand is that 3D is EXTREMELY hard to do a decent job in. NEAR IMPOSSIBLE is for Beenox to make something that at least 40% of the population could do.
4. Reasonalbe requests.
6. Very reasonalbe.
7. ????
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Gohan: by shilling, Glenn was referring to promotion. As for free license codes, Ambrosia tends to reward people who beta test for them by giving them a copy of the final product.
Bunny: most of your requests are reasonable, except, as smodis pointed out, those about inclusion of additional programs. Ambrosia/Beenox are providing the game engine itself, not the suplementary graphics & sounds programs that you may require. Those tend to cost a great deal of money and are difficult to develop, and as such inclusion of such a program would increase the price of Coldstone tremendously.
However, you might be interested to note that the full version does come with the (almost) complete set of graphics from Pillars of Garendall, plus some other graphic sets, sounds, and music files, enough to get you well started, anyway.
And finally, with your seventh point about events placed on tiles: the events you can select from the list are user defined. Any event you create in your Events :Defs folder will appear on the list in the map editor. If you wish to create a linked teleport event to a tile, simply create the event seperately, enter your map, link the tile and select your created event.
-Andiyar
------------------ "Any good that I may do here, let me do now, for I may not pass this way again"
Ok, so maybe the 3D thing was too far, but still would be cool, even if impossible. Thanks for the tip Andiyarus. I'll try that!
One thing I wish with the events was that it was like how you set up triggers (events in staredit) in staredit. StarEdit (for those who don't know) is a program that allows you tto make custom StarCraft games (a game). Now, in the triggers, there are two tabs. One is conditions, which set it off, and one is actions, which are what happens when it is flicked.
Example (I modeled this so it was like that in coldstone): Conditions: (you select accumulate) Current Player has atleast 5,000 Experience. Actions: (you select change icon)Change current Player to 'HeroUpgraded' (you select display tect message) Display text: You have upgraded!
------------------ Be carefree like the bunny; nibble on grass, prance through fields.
(This message has been edited by PinkFluffyBunny (edited 08-20-2002).)