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Can I make a night and Day change with Coldstone?( Events..)
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There is no obvious way to make night and day: there is no event for it and no timer to initiate it. However, you may be able to pull it off by having a transparent dark-blue layer over some maps. Some people have also come up with some ideas to pull off a timer, so a search on that subject may be fruitfull. If you can pull off a timer, you can have it initiate a stamp control event to put a transparent dark-blue layer in the forground. Hope you can pull it off :).
This has been discussed before in these threads. (url="http://"http://www.AmbrosiaSW.com/webboard/Forum48/HTML/000617.html")Day and Night(/url) (url="http://"http://www.AmbrosiaSW.com/webboard/Forum48/HTML/000993.html")Day, Night, Rain or Shine... (/url) (url="http://"http://www.AmbrosiaSW.com/webboard/Forum48/HTML/000358.html")Day and Nights in CS?(/url) ...but, at least some of these were posted before Coldstone's release. As of now, there is no practical way to do this as far as I know.
(edit: Made it readable) ------------------ Nothing is foolproof to a sufficiently talented fool.
(This message has been edited by spitfire (edited 07-04-2002).)
ok, when they trew me out of the spaceship i not only hit every branch on the ugly tree on my way down but also managed to hit a few stoopid branches.
But how does this sound:
Set a 'time' global variable that gets bigger every time the player a) leaves a map does a 'long' action like say polishing his nifty spice girl boots or disembowling a cute faerie.
When the timer reaches '895435715' or some number like that, show a short movie of a sun hitting a horizon, or popping out of one.
Then teleport the player plus belongings and whatnotall to a map that is the exact same of the first one, but his time with all the good civilians cosily inside their beds and a few creepy crawlers out of theirs. Oh and a different tileset that is darker. Duh.
nifty secondary ideas:
-if you want to put your game on cd, you can make a 'mountains' sunrise-sundown and a forrest one..
-get photoshop and use its automate functions to change the hue-saturation and brightness-contrast on your tiles, don't forget to do your sprites
-make it a good-looking night - add fireflies, torches, lanterns..
-go totally wild and do it in steps, using dawn-dusk map sets.
-put instant-coffee trees in your game to explain why your character keeps going like the duracell bunny
-make a game about the duracell bunny.
(This message has been edited by -LethaLGraphiX- (edited 07-10-2002).)
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Originally posted by -LethaLGraphiX-: **< snip!> **
I suppose you could do that, the only problem is teleporting him to the right map. Say if he's on map "09day" then you would want him to teleport to map "09night," but if he's on "13day" then you'd want to teleport him, obviously, to "13night." You could do this with location initialization events. For example, location "09day" automatically launched an event that would set gb_WhereAmI to 09day and gb_Time to +1 plus launched the event checkTime. Or, you could do your game with just day, release it, and then add a plugin to put in day and night with plugin load calls instead of location initialization events.
Hope that helped! Good idea -LethaLGraphiX-
------------------ Nothing is foolproof to a sufficiently talented fool.