import new textures

How can I import new textures and wich format must I use. Then I drawed new textures and imported them in my folder but the computer said always " invalid auto create tool. No animation found." Can help my anyone plz.

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I been using .PCT file modified in Photoshop w/o any trouble. Be sure you put them in the Pictures file.

at what point do you get this error? pre build or in your game?

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'mentally I'm compatible with Macintosh and I can get a girl in the sack with floss, Hop on the microphone actin lost' --- Casual

pre buil was the error. I would import the new textures ( in the pictures folder, forest base) and then the error was there

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Quote

Originally posted by benzofat:
**How can I import new textures and wich format must I use. Then I drawed new textures and imported them in my folder but the computer said always " invalid auto create tool. No animation found." Can help my anyone plz.

**

(This message has been edited by Commander Arashi (edited 04-16-2002).)

Quote

Originally posted by Commander Arashi:
That "No animation found" error tells me exactly what happened. You can not place ordinary tiles into the folder "Pictures:TOOLS" That folder is reserved for TOOLS (funny thing!); a specific set of 9 tiles and an associated animation.

No. (or at least, it's a feature I was not aware of :)) This error is probably hapenning because you didn't put a ".PCT" extension to your image files. For additional details on picture formats, please refer to the section on this subject at the end of the user manual.

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Dee Brown
Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
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Quote

Originally posted by Dee:
**No. (or at least, it's a feature I was not aware of:) ) This error is probably hapenning because you didn't put a ".PCT" extension to your image files. For additional details on picture formats, please refer to the section on this subject at the end of the user manual.

**

(This message has been edited by Commander Arashi (edited 04-16-2002).)

Quote

Originally posted by Commander Arashi:

The tiles included with the Coldstone tutorial are PICT files, 8-bit RGB, with the extension .PCT Coldstone does accept some variety of file types, but it is very sensitive to extension names. What I have described above works and thus is the obvious safe choise.
(/B)

They have to be 8-bit, or does 32-bit also work? I seem to have had problems with both.

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Quote

Originally posted by XxtraLarGe:
**They have to be 8-bit, or does 32-bit also work? I seem to have had problems with both.

**

(This message has been edited by Commander Arashi (edited 04-16-2002).)