Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
How can I import new textures and wich format must I use. Then I drawed new textures and imported them in my folder but the computer said always " invalid auto create tool. No animation found." Can help my anyone plz.
------------------
I been using .PCT file modified in Photoshop w/o any trouble. Be sure you put them in the Pictures file.
at what point do you get this error? pre build or in your game?
------------------ 'mentally I'm compatible with Macintosh and I can get a girl in the sack with floss, Hop on the microphone actin lost' --- Casual
pre buil was the error. I would import the new textures ( in the pictures folder, forest base) and then the error was there
Quote
Originally posted by benzofat: **How can I import new textures and wich format must I use. Then I drawed new textures and imported them in my folder but the computer said always " invalid auto create tool. No animation found." Can help my anyone plz.
**
(This message has been edited by Commander Arashi (edited 04-16-2002).)
Originally posted by Commander Arashi: That "No animation found" error tells me exactly what happened. You can not place ordinary tiles into the folder "Pictures:TOOLS" That folder is reserved for TOOLS (funny thing!); a specific set of 9 tiles and an associated animation.
No. (or at least, it's a feature I was not aware of :)) This error is probably hapenning because you didn't put a ".PCT" extension to your image files. For additional details on picture formats, please refer to the section on this subject at the end of the user manual.
------------------ Dee Brown Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!) (url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers
Originally posted by Dee: **No. (or at least, it's a feature I was not aware of:) ) This error is probably hapenning because you didn't put a ".PCT" extension to your image files. For additional details on picture formats, please refer to the section on this subject at the end of the user manual.
Originally posted by Commander Arashi:
The tiles included with the Coldstone tutorial are PICT files, 8-bit RGB, with the extension .PCT Coldstone does accept some variety of file types, but it is very sensitive to extension names. What I have described above works and thus is the obvious safe choise. (/B)
They have to be 8-bit, or does 32-bit also work? I seem to have had problems with both.
------------------ Click HERE to see if you are a winner!
Originally posted by XxtraLarGe: **They have to be 8-bit, or does 32-bit also work? I seem to have had problems with both.